Mistigris computer arts

Showing posts with label riddle. Show all posts
Showing posts with label riddle. Show all posts

Saturday, January 2, 2016

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The MIST2000 Treasure Hunt: Puzzle #9, explained!



This is it. I’ve held your hand through every contentious piece of show-stopping material along this path, standing between you, the avid vintage computer art enthusiast, and me, the gatekeeper of the jam-packed MIST2000 archive. If you had any aspiration to figure out any of the treasure hunt’s puzzles, this is the last unspoiled territory for you to try your hand at – the final speed bump.



So here we go. bit.ly/planesofHell brought you to a web page, joker.html – the group name “Mistigris” carries a few meanings, but despite the early emphasis on “a variation of poker in which the joker is wild”, largely we ended up celebrating the “French for alleycat” interpretation instead. But here we have a couple of vintage Mist jokers harrassing you, because … not everything here is entirely as it seems. It is the final puzzle – again, not much of one, but a little drag factor at least. Both ANSIs depict jester heads and – is that a clock around the neck of the first one? Mid-‘90s Menace, Flava Flav is a hype man, not a jester.

Now, where were we? Oh yes, there’s the link – you click it, and … what? 404? Is nothing in this accursed world as straightforward as it pretends to be? (OK, an invalid complaint: this has all along pretended nothing less than to be a puzzle.) There are no hints on the 404 page. It really does want you to go back. (If I’d been in a crueller mood, I would have made the 404 page’s link redirect to a different “joker” page that looked the same and whose URL read the same – some lowercase-“l” / numeral “1” / capital-“I” ambiguity perhaps – whose “step across the finish line” link was now valid. But that would have been cruel. The finish line was, it turns out, right in front of you all along: it was just, as in puzzle #3, hiding in plain sight. Hit Ctrl-A or whatever your system understands to invoke the “Select All” command, and marvel in amazement as additional text is revealed beneath the bogus hyperlink:

There are no lines in nature, only areas of colour, one against another. – Edouard Manet
__________

(I bet that’s probably the only time Edouard Manet has ever been referenced in artscene history! But it’s a nice quote, seemingly applicable to ANSI art – perhaps a mantra for practitioners of pHUNK.)

Anyhow: THAT line of underscores is the “finish line” described above. Anyhow, if it is clicked upon, the computer user will skip to the very end of the merry chase and see the eye-bleeding congratulatory extravaganza you never earned, on which we blew our entire VFX budget. (Also, next time you run The Secret of Monkey Island in SCUMMVM, try “Ctrl-W” to Win the Game. It will bring with it a parallel thrill.) It really is worth seeing, words will only take you so far, but before you go here, you need to have been given a Pokemon epileptic seizure warning. Warning! OK, now go knock yourselves out.

That’s it! No more puzzles! Go home already!

Friday, January 1, 2016

The MIST2000 Treasure Hunt: Puzzle #8, explained!



OK, so you jumped through the hoops. bit.ly/spiderlegs delivered you a file, isenough.rar, which contained a very brief text file that just read “examine not the contents but the container”, plus some SAUCE metadata, fingering this file as: the contents. Finally, an actual puzzle! It’s not much of one, but it requires you to do a little more than sit, wait and watch.

In a perfect world, you scrutinize the .RAR archive itself (“the container”) for the SAUCE with which it has been invisibly enriched using SPOON – but in a pinch, you can just open it in a text editor and take a peek seeking out text strings at the end. Here, so close to the end, it sends you further along, to bit.ly/planesofHell. Could the end of our epic quest be within reach? Very nearly so, I think!

Thursday, December 31, 2015

[youtube https://www.youtube.com/watch?v=nzChk35zgus?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=375]

The MIST2000 Treasure Hunt: Puzzle #7, explained!

ANSI, ASCII, lit, RIPscrip, tracker music… did we represent all of the computer underground scene’s art forms yet? Not quite: where are the intros and loaders? I took the liberty of minting one in an old Intro Maker application, which bit.ly/pillarsofwisdom delivered up to you after a casual UUdecoding: PLEIADES.EXE, named for the Seven Sisters asterism. I don’t know if I was running out of time or out of ideas, but this is another no-puzzle puzzle (A WAR OF ATTRITION IS STILL A WAR REGARDLESS!); all you need do is sit through a list of greets. (The list consists of all Mistigris members currently credited on Demozoo, and runs around 6 minutes long, but if you don’t have that kind of time to burn, the first completer of the puzzle challenge took a shortcut and just thumbed through the loader’s data with a hexeditor to expedite the delivery of the scrolly’s text.)


But if you’re too busy even to help yourself, know that the message revealed at the conclusion of the scrolly bar oriented you toward the next helpful URL: bit.ly/spiderlegs … and with it, we approach the last of your opportunities to solve even a single step of this treasure hunt on your own!

Wednesday, December 30, 2015

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The MIST2000 Treasure Hunt: Puzzle #6, explained!



This puzzle doesn’t require mastery of any of the classic artforms of the underground computer artscene, though implementing it demanded a fluency with the same hexediting that would have been called for were I trying to crack or train a piece of fresh warez. But I get ahead of myself. Puzzle #5, recently explored, pointed us to bit.ly/degreesofbeanwithbacon … and there we found, yea, the very archive of Commander Keen 4: Secret of the Oracle that we could have expected. (Not quite the very archive, mind you – most of you remember the game in EGA, but for bonus nostalgia, I tweaked the CGA-only version.) But this installation is not “stock”: while most of the files are the untampered originals, some of what you will find here bears fingerprints more recent than John Romero and Tom Hall’s.



Much to my dismay, I was unable to re-ICE the tweaked game state back to the ID standard “needs to be De-ICEd first” distribution format, adding one more to my list of “obscure forgotten file compression formats revived for the MIST2000 treasure hunt” candidates, but those are fine points tangential to their function for passing along codes to explorers.



So where is the new business? You can begin where any search on a BBS would begin, perusing the archive’s FILE_ID.DIZ:

You’re doing well, now take a break!
Relax so you won’t make mistakes.
Try a round of Commander Keen 4!
Don’t worry about achieving the highest score.
OK, that tells us… everything we need to know, but let’s fire up the program just to make sure.

Yup, it’s Commander Keen 4. Are explorers expected to achieve a position on the high score table? Well, no: that would require 10 000 points, which would be time diverted from my precious treasure hunt (on a probably more fun endeavour; you might simply fail to return!) So play a bit (or not; sitting through a couple levels’ demonstrations will also get you there – so yes, this is another puzzle that can be solved by patiently sitting through on autopilot after being set into motion), but when you’re done, do take a look at the conspicuously-mentioned high scores table. Hey, it at the top of the list there that our next code resides! Also, some elite greets.

This method of embedding a secret message was, incidentally, first imagined way back in the conception of the BBS treasure hunt that was the ~1991 seed for how this puzzle series would ultimately unfold. The technique for embedding arbitrary text (well, within tight string limits) was explored (I was always fascinated by the literary implications of the protagonists of Altered Beast brawling with the credits roll upon completion of the Genesis cart – hm, my childhood memories appear to have overstated the case) in preliminary experiments for my incomplete, unreleased machinima WIP for MIST1014 – you can see a poem hiding here:
[youtube https://www.youtube.com/watch?v=ibRMhd3y_OE&w=480&h=360]

But I digress. We now have everything we require in order to progress to puzzle #7, located at bit.ly/pillarsofwisdom without a shred of pretentiousness.

Tuesday, December 29, 2015

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The MIST2000 Treasure Hunt: Puzzle #5, explained!

So, here we are. We’ve breezed through the puzzles in the textmode artforms of lit, ANSI and ASCII, and have even blitzed through tracker music, which brings us to puzzle #5 in the MIST2000 treasure hunt: nightsatFreddies.zoo located at bit.ly/fifthBeatle, containing aeiou.rip


.RIP? That’s right, it’s a piece of RIPscrip artwork, that vector graphics format intended for use on BBSes and never really embraced by them either. This one is a no-puzzle puzzle as well: it writes where to go next directly on the screen. Then, it writes it again. It writes it over and over again, until the sheer texture of all the layers of the instructions renders any one of them unreadable – and (unless you opt to throttle the display speed to that of a slower simulated modem) it displays them so quickly (and the message itself is sufficiently strange) that you will be unlikely to interpret it on-the-fly. Tauntingly, it concludes with a message: palimpsest? Yes, since the heyday of the artscene, we also have taken 100-level art history courses in college. If only you could scrape beneath the layers of extraneous verbiage and restore the simple statement of this puzzle’s clue…

Well, there is another way: because the message was input as plain text (vs. vector instructions for drawing specific outlines that coincidentally spelled out letters quite a bit more slowly), the clue is spelled out … quite a few times … in the .RIP file’s data, laid open for any text editor to enjoy:

!|10000$SBAROFF$|1K|*|W00|=00000001|c0F|Y01000A00|@071Gdegrees|@E31Qo
f|@0543bean|@8Z4Dwith|@3Y67bacon|Y04000A00|@0016degrees|@E31Lof
!|Y04010A00|@1EJM33bean|@6636with|@B61Gbacon|Y07000A00|@031Bdegrees
!|@DK1Gof|@0648bean|@8Z4Kwith|@3W66bacon|Y03000A00|@002Hdegrees|@EA1Bo
f|@0240bean|@924Iwith|@3464bacon|Y08000A00|@0212degrees|@E313of|@003Wb
ean|@8Y48with|@2W5Sbacon|Y0A000900|@020Pdegrees|Y0A010900|@CN2Cof
!|Y0A010700|@1EJG37bean|@6P3Qwith|@EA1Pbacon|Y00000A00|@012Edegrees
!|@274Cof bean|@016Ewith|@6L7Dbacon|@252Cdegrees|@004Bof bean|@8D60wit
h|@037Fbacon|Y0A000A00|@0103degre|Y0A000800|@000Ydegrees|@2H3Cdegrees
!|@041Eof bean|@AN3Cwith|@7U5Abacon|Y0A010600|@1EJQ0Jdegrees|@180Tof b
ean|@3G2Ewith|@5Y2Abacon|Y00000600|@0024degrees of|@0442bean with
!|@005Qbacon|@4624degrees of|@5O42bean with|@AU60bacon|@3W5Qdegrees of
!|@046Ubean with|@0K7Ybacon|@466Adegrees of|@5O74bean with|@AU88bacon
!|c04|Y05000A00|@0Q3Epalimpsest?|#|#|#


“degrees of bean with bacon”? Some bizarre conflation of Six Degrees of Separation (or our favorite variant, Mistigris of Separation) and Commander Keen’s Bean-With-Bacon Megarocket? Well, yes. So, off the puzzler must go, to bit.ly/degreesofbeanwithbacon!

Monday, December 28, 2015

[wpvideo byLvT4xX]

The MIST2000 Treasure Hunt: Puzzle #4, explained!

OK, when you last saw us, unpacking this complex of computer stumpers, back on November 7th, we’d just unpacked the ANSI art black-on-black problem (with help from TheDraw fonts) and had been sent to puzzle number 4 by way of Beethoven’s Fifth Symphony, curiously: bit.ly/SopochtdasSchicksalandiePforte. And you were pointed to a .ZIP archive (a current compression standard at last, thank god!) FANTASTIC.ZIP (Fantastic Four, you dig?) which you then cracked open, only to be posed with this:

A password? No previous prompts provided me with any kind of password! This is unfair! But here’s a hint: the encrypted file’s name is “Horse Feathers”? Now, what comes up if you Google “Horse Feathers + password”? This isn’t rocket science, it was even the name of a movie. In fact, it’s the name of a trope: The Password Is Always Swordfish.

Maybe it would have been more fair to make it one of the classic overused passwords, like “password” or “God”. If I were to do this again, I probably would have styled the ANSI art clue as a fake BBS ad and listed this password as a New User Password. If I were to do this again… I’d be certifiably bonkers.

So you start playing the song, and you hear the creepy mantra repeated endlessly with an old interesting-failure word-by-word speech synthesis experiment: This is a red herring.

A “red herring”, for non-native English speakers, is a metaphor for a dead end of sorts – a distraction from an alternate fruitful avenue. And this song is full of them: open the file up in a tracker program and analyse the samples included in the song. One of them contains backmasked vocals – Satanic messages? No: sadly, an apology for being another red herring. One contains the old tracker trick of including a text file as a sample, and that text file will tell you everything you might have ever wanted to know about the etymology of the phrase “red herring”. A message in morse code? Sure. What you get when you decode the message? You can probably guess the species and colour of the fish. We even include one sample of noise that reveals a picture of a fish when run through a spectroscope… all different paths that lead to the same, unuseful, lack of progress. So how do we progress? What here is not a red herring?

In the first of my “no-puzzle puzzles” all you have to do here is play through the whole song, in its entirety, from within a tracker program that displays the names of the samples currently triggered. After listening to a great deal (well, a minute and 57 seconds) of creepy uselessnes, near the end of the playback, you will see a message silently display on the screen, assembled letter-by-letter, inspired by our longago insertion of ASCII stickmen dancing the YMCA in a tracked rendition of that Village People song for a Blender competition. And that message will tell you where to go. (And… where to go next, for puzzle number 5, is: bit.ly/fifthBeatle … maybe you can solve it before I get around to spoiling the puzzle, though for my sake I sure hope you don’t as I’ve really got to start dashing these off if I want to get MIST2000 into the public’s hands before New Year!)

Friday, November 6, 2015

The MIST2000 Treasure Hunt: Puzzle #3, explained!



All right, folks; clearly everyone who was going to solve the MIST2000 treasure hunt on their own has already done so. Foolishly I’d thought that it would spur interest in the then-upcoming MIST1015 but it looks like we might have done better by going the other way around. Oh well, we may as well unpack the rest of these puzzles in short order so that archive can also enjoy public wide release as well.

When last we visited this treasure hunt, we had been directed by Bubble Bobble letters in ASCII to go to bit.ly/omnetriumperfectum , yielding trois.lzh, which when opened contains luddyvan.ans. And what do you see when you load up that piece of ANSI art?



Having already gone the uncoloured route in the previous ASCII art puzzle, you’d think I could have thrown in a splash of pigment here, but apparently not. Apologies for the misleading opening quote; it had a way of misleading people who investigated the hint, which, when itself viewed, looks similar:



“Now you see it, now you don’t.” Why couldn’t I have chosen a phrase that elegant and unambiguous? Both images clearly present frames in which something should be visible, but what and where? What we have here are the artscene’s first and second artworks substantially relying upon the quirk of ANSI colouration known as “black on black”, 20 years apart, where individual character cells on the screen are assigned both a foreground colour of 0 (black) and a background colour of 0 (black). This trick was not infrequently used to conceal greets, artist credits, and other hidden messages in an ANSI picture – I have a vivid memory of stipulating text for illustrator Eerie to hide in my poem “I am Elite” released in MIST1294. There are a few techniques for revealing black-on-black characters. The puzzle’s first winner brute-forced it in a powerful text editor, removing all ANSI colour codes. The intended solution involved cycling in some classic ANSI viewer software like ACiDview or GoldView from colour mode to grey mode to ASCII mode, when it is revealed. Another approach could involve using a block or brush recolouring tool in an ANSI editor such as Pablo and assigning new, visible, foreground colours to whatever was contained there.

Happyfish> This is hilarious, I can see in text file that there are line segments presumably spelling something out; AcidView just renders it as a featureless grey block in monochrome mode. FAIL
This is my punishment for not downloading pablo. OFF I GO


Applied to Mage’s earlier piece, that resulted in the following appearance:



… and here’s where my alleged cleverness came to bite me in the bippy: everyone who got to this puzzle thought that the hint was the name of the character in the hidden ANSI (character is what you are in the dark, and there’s the character in the dark, right?) – but no one knew what his name was. (No, I don’t, either.) I intended only to indicate that the same technique was called for on my minimalistic greyscale ANSI, which when properly massaged would reveal the following message in ugly TheDraw ANSI fonts, one of the few allowing mixed letter-case use for the message to appear in correctly-capitalized German:



“So pocht das Schicksal an die Pforte”: Destiny knocks on the door. (You know what it describes, even if you’ve never heard the phrase before: the four notes opening Beethoven’s 5th Symphony – da da da DUMMMNH!) And that, there, is the next stop in the treasure hunt: bit.ly/SopochtdasSchicksalandiePforte

Tuesday, October 20, 2015

The MIST2000 Treasure Hunt: Puzzle #2, explained!



So, loyal Mistigris treasure hunt puzzlers. It’s been a while. I was hoping that more people would, given the keys past our first puzzle, blitz a bit further into the puzzle series, but it looks like things didn’t quite unfold that way – of the 37 people who tried the first puzzle, only 12 of them found their way through to the next one (I know, even after I spoiled it!), and only 4 of those 12 have made their way through this puzzle to the next… so let’s see if I can’t just explain the rest of the puzzle solutions in short order before we can finally give MIST2000 a wide public release and also bask in the glow of the rapidly-approaching MIST1014 artpack celebrating Mistigris’ 21st anniversary!



So, where were we? The treasure hunt was announced. I spoiled the first puzzle, an acrostic in a poem in ROT13 in an old archive format. (Does that make it four puzzles? Very economical, good value!) Then it (as do they all) pointed to a bit.ly URL – specifically, bit.ly/wetakeBerlin … which served up a file named ii.arc … now, I thought I was being cute by packaging the puzzles in historical file compression archive formats, just icing the cake in a period-appropriate sort of way, but it caused more problems for people than I’d anticipated it would:



Happyfish> @mistfunk WHAT THE FUCK FORMAT IS THIS ARC FILE I HAVE INSTALLED 4 ARCHIVE PROGRAMS ON MY TERMINAL
(… @mistfunk favorites my tweet of pain. LE SIGH)
Cthulu> @hsifyppah predecessor to PKZIP, it held on in Atari ST circles. https://en.wikipedia.org/wiki/ARC_%28file_format%29
HF> I determined that, but everything keeps telling me it’s corrupt and can’t open it.
HF> Although I admit I spent a minute going IS THIS A NINTENDO ROM I AM GOING TO HURT CTHULU
HF> Bwahaha, searching for PKUNPAK, google says “Did you mean Pkunk?”
HF> USUALLY I WOULD, GOOGLE, USUALLY I WOULD
HF> Dee dee dee, now in to the hundreds of megabytes downloaded to try to open this 680 byte file THE FUTURE IS HERE
HF> This one has a super ugly pixelated logo, so I feel hopeful.
CT> This was intended to be a nominal, old-school flavor endowing aspect to the puzzle, not a major speed bump


Anyhow, supposing you were able to open the archive at all, what you ended up with was a file named 00000010.asc (that is the number 2 in binary, much as the archive’s name is the number 2 in Roman numerals – you should be seeing a trend from here on), whose contents looked like this:



OK, it’s not much for ASCII art. Mea culpa. I was thinking I could do something fun with Figlet (or hey: my infernal puzzle – read this graffiti logo! Sorry, it’s just too phresh, I can’t make any of it out) but I needed to roll my own with this custom character set. An alternate alphabet? O RLY? It hadn’t occurred to me to use the Standard Galactic Alphabet from the Commander Keen games or I surely would have, but this one’s source is equally nerdy and well-clued. Googling snatches of the phrases will lead you to Taito’s 1986 arcade platformer Bubble Bobble, within which is hidden secret levels – treasure rooms. As you play the game, on standard levels occasionally temporary doorways will appear in the background. Moving Bub or Bob to them will bring players inside these rooms, where treasure is to be found in great abundance, and down on the floor, cryptic messages are spelled out:



Now, there are a few approaches to deciphering a message coded in this way. Last time around, we discussed falling back on letter-frequency analysis, but in this case a bit of poking around online reveals the fact that somebody has already done the hard work:



Running my colourless high-ASCII blocks (I’m very sorry folks, forgetting that there’s a greater distinction between ANSI and ASCII besides the use of colours, using high-ASCII can result in garbled character display for some viewers) through this code reveals the Latin message “omne trium perfectum”, which as it turns out is the next destination: bit.ly/omnetriumperfectum

HF> Finally got in to it with PKUNPAK in a dosbox.
CT> I fully expect you have blasted through all of the other puzzles by now.
HF> Oh, no, I’m cussing at the bubble bobble symbols and getting lots of sketchy, wrong bit.ly results
HF> Either that or one was correct, but my workplace firewall doesn’t trust you. Heh.
HF> Hah! Yes, the firewall was just blocking it. Got it on another terminal.
CT> How curious it would grant you access to one file but not another literally sitting next to it in the same directory.
HF> The block file is capricious and mysterious.


Next time – puzzle #3! (You don’t need to wait for me to spoil it, you could very well just dash on over there and try to scoop me! I’m told that the puzzles get easier as they progress… or maybe your oldschool reptile brain just gets warmed up?)

Monday, October 12, 2015



Greetings and salutations to the Mistigris puzzle quest nation! Tuesday, October 6th, we gave a monster artpack, MIST2000, a limited release – for a limited time made exclusively available to any parties able to overcome a devious series of oldschool puzzles only solvable by a master of the traditional computer arts.

What this means is that so far, the pack has been released to two people – devious and crafty oldschool types, who, as it ironically turns out, already had access to the artpack due to being longstanding members of the Mistigris inner circle for decades. (But they diligently sweated through the puzzles anyhow, for strange kicks.)

So far, 36 of you have taken on the first puzzle in the chain, but following the better part of a week, only 10 of those 36 managed to progress through to the second. (And, as we have seen, only 2 of those 10 successfully followed the chain all the way to its conclusion.) Now, despite appearances, I actually do want people to be able to access the contents of that artpack, and I also do want people to be able to appreciate the work that was put into the puzzles – which they cannot if over 75% of them are turned away at the very first step. So I will do 28 people a favour and “spoil” the first puzzle for them, and I will try to do so in the methodical step-by-step fashion of Infocom’s classic InvisiClues, so you needn’t get spoiled in regards to parts of the puzzle you hadn’t seen yet.



Now, the first thing that you’ll see when you start doing the puzzles is a redirected URL, http://bit.ly/WeTakeManhattan. This is nearly enough to actually guess the second URL, but I don’t require you to make the jump; there are further clues. If you follow that URL, you download a compressed file entitled killallthelawyers.lzh. The ‘90s were a time of a shrinking of a teeming microcomputer ecosystem (not just the PCs and Macs, the Amigas and Atari STs, and a special few BeBoxes and NeXT Cubes, but also the end of the line for the Apple 2s and C64s) and rapid technological change even within then-new product categories like file compression standards. Most of these have been casualties left by the wayside but I thought that it might be fun and adding period flavour to give the old formats one last kick at the can as part of this nostalgic exercise. (Just be glad I didn’t require anyone to mount a Stacker- or DoubleSpace-compressed filesystem.) So in order to access the clue, you first had to know what an LHA file is (mostly used on Amigas and in Japan) and how to open it. Now, I’ve got to say that my free copy of IZArc, my standard all-purpose unarchiver, handled these all seamlessly, but I regret to announce that my experience was far from universal.

Whazzit> In opening it, I get this:




Now, while my program was able to open these all with deft aplomb, getting the historical archive files made in the first place was not as easy, and typically I had to resort to period programs running under DOSBox. It seems that not all unarchivers are born equal or support all versions of archives equally effectively, so some of you would see repeated errors if you did not use equivalent unarchivers of a similar vintage. Sometimes the errors interfered with your accessing the file, sometimes not. Let’s assume not. So, what you would see in the archive is a file named theangryflea.lit.


What do you do with a .LIT file?

Whazzit> I had no “.lit” viewer, so the first one stymied me. I may not be the only one.
Cthulu> while historically some were coloured as ANSIs, most .lit files, including this one as it turns out, are just raw text files 8)
/me furrows his brow and ponders if any group, anywhere, ever released a dedicated .lit viewer. The closest I can think of is Tribeview’s unsolicited auto-enhancement of .LIT files
W> I just installed Microsoft Reader, but it can’t open the file, saying Error: A book file may be missing or damaged.
C> You’re, uh, trying too hard! Notepad will do the trick!


Anyhow, this file, when opened in a text editor, yields the following puzzling contents:

jvaqf bs punatr jrne uvyyf gb fnaqcvgf
rer gurve frpergf pbzr gb yvtug.
guvax bs nyy lbh'ir yrsg oruvaq,
nyy lbh'ir lrg gb yrnir.
xabjvat jung'f sbhaq jvyy or ybfg sberire,
rire fubhyq lbh tevrir.
Or gur punatr lbh jnag gb frr,
rfpncr gur punatr lbh'q engure abg
eryrnfr lbhe qhgvrf,
ynl qbja lbhe znagyr.
vg'f abg zhpu bs n cbrz…
arire jnf, gubhtu.SAUCE00the angry flea (encrypted) cluethulu Mistigris 20150928j


I know, it looks mostly like gibberish.
W> Ahh. It’s a cipher. I thought it’d be a riddle, so when confronted by absolute nonsense I figured something had gone wrong somewhere.
But then at the end, a glimmer of coherence. There, what we see is the contents of the file’s SAUCE entry – SAUCE (“Standard Architecture for Universal Comment Extensions”), that ridiculous but handy ACiD-dictated metadata format for computer art scene files. We can see that the SAUCE was added (with SPOON) on September 28th of this year, that the file is assigned to “Cluethulu” (that’s me, plus a clue) of Mistigris, and that its title is “the angry flea (encrypted)”. Encrypted? Well, that would explain the gibberish – that or else it might be Klingon poetry.

Now, with encrypted texts, there are a few approaches you can take: you can count all the letters, chart their frequency, and map them against standard English letter frequency (which trends toward the most common letters looking like ETAOIN SHRDLU); or you can take brief 2- or 3-letter clumps and do substitutions to test hypotheses such as “what if this was 'and’ and that was 'if’?” Or you can just shift the whole text along one letter at a time and stop when the results look like something. This was not encoded with strong cryptography; in fact, it uses about the most bog-standard, nominal cryptography scheme in wide usage, generally to avoid printing spoilers in blog comments. The crypto scheme employed here is that known as ROT13, so dubbed because every character in the alphabet is shuffled along 13 spaces, totally garbling the message but making it very easy to decrypt – by shuffling it along a further 13 spaces, amounting to a total movement of 26 spaces or one full rotation through the alphabet.



In this case, what you get is a bad poem:

winds of change wear hills to sandpits
ere their secrets come to light.
think of all you’ve left behind,
all you’ve yet to leave.
knowing what’s found will be lost forever,
ever should you grieve.
Be the change you want to see,
escape the change you’d rather not
release your duties,
lay down your mantle.
it’s not much of a poem…
never was, though.
There is some rhyme, the lines are coherent enough on their own but it doesn’t seem to amount to anything, a radical departure from the Mistigris World Tour (1997), where the poem was the main thrust of the riddle-clue. More ScrollZ standard than the rarefied lines Mistigris was known for! (Sorry, am I supposed to be over that cattiness yet?) OK, so where could there be hints embedded in this poem? Is it a certain kind of poem, conforming to particular metric and rhythmic constraints? Do the lines point their way to a specific word? Is … OK, we don’t have much to go on here. Does anything stand out? Well, there are no capital letters except for one B at the start of a line, could that be important?

Maybe the title of the poem, “the angry flea”, will shed some light on things. I don’t see the flea anywhere in the poem, however… could it be some kind of metaphor? Well, it is wordplay of a very “cryptic crossword” variety (an aside: did you know that the UK government recruited codebreakers to work at Bletchley Park on decrypting WWII Enigma transmissions by headhunting the winners of special newspaper crossword puzzles? This led to the invention of Colossus, “the world’s first electric computer” (before which computers were typically rooms full of women with calculators) and leads in a roundabout fashion to our computer art of the '90s and indeed your reading these online words today) — if you switch out “angry” for the near-synonym “cross” and “flea” for its bloodsucking relation, you can shimmy from “the angry flea” to “a cross tick”… which, pronounced phonetically, gives you the word “acrostic”.

No, it’s not painting on beeswax – that’s “encaustic”. An acrostic is a poetic device where messages can be embedded in texts running perpendicular to their usual read sequence, as you might see in a word search puzzle. Typically acrostics spell out missives using the first character in each line. Back in college I wrote a terrible poem pastiching all the styles of my classmates while simultaneously spelling out the acrostic “HELP I AM A PRISONER IN A POEM FACTORY”. Now, over a decade later, I wrote another terrible poem spelling out a more concise message:


“we take Berlin”. As in the Leonard Cohen song lyric, “First we take Manhattan” (which we have just recently seen variantly capitalized, delivering us to this problem!) / “then we take Berlin”. (Why? A sequence is implied: what we do “first” comes first, and “then” something else follows.)

Hence… this trail has delivered us to its transfer point, a phrase to plug in following a bit.ly URL, giving us bit.ly/wetakeBerlin … and suddenly, the chase is on again!



Are there any further easter eggs hidden in the work? Why, that’s entirely up to you…

Nail> So I’ve just started your treasure hunt and either you’ve intended it and I’m just too stupid to get think of the right clue… or the reference to German reunification is utterly accidental. 8D

Cthulu> I can assure you that is unintentional! Are you reading deeper meaning into the poem? Some German-ness does come up later on…

N> Well, you start with a link of “WeTakeManhattan” … there’s a song by Leonard Cohen that goes on with “then we take Berlin”

C> I went for [First] “We Take Manhattan” just because it was the First clue. Every subsequent clue includes some sequential or numerical referent
just to help me keep track of what order they were going in 8)

N> And the first line of the poem, “Winds of Change”… that’s a song by the Scorpions that was played a lot during the time of the fall of the Berlin wall
add to that the fact that German Reunification was 25 years ago last Saturday… 8D

C> Ahaha, I was aiming to write a bad, disposable poem, and “winds of change” is a cliche line … that happens to meet certain requirements needed to provide the code for the next puzzle. The words are only on the page in service of the code; most of them are pure filler.

N> Good thing you said you were aiming for a bad poem, cause… that was my wife’s first comment when I asked her for help, thinking that maybe it’s a language barrier that keeps me from getting anything useful from the poem ;)

C> It’s fascinating that you were able to read that additional context into it however, it goes to show that they say the writer comes in with his baggage, the reader comes in with his baggage, and the poem the reader experiences lies midway between them.
Maybe it was insider bias or genre chauvinism that compelled me to make the lit puzzle the first one – I just didn’t think that any of the individual bumps amounted to much of an obstacle, though of course I am not the best judge of just how hard my own puzzles are. The next one is quite a bit easier! Go on, take a whirl!

Tuesday, October 6, 2015

Introducing the fabulous MIST2000.ZIP treasure hunt!



All right, you miserable wretches! I’ve been unleashing mounds of collections of lost, previously-unreleased, and downright new computer art from the underground PC art scene for the past year! I’ve been exhausting long-fermenting stockpiles of the stuff, discharging it all out into the uncaring air of history, and I’m through! By which I mean… we have one final collection of classics for you to enjoy, MIST2000.ZIP (subsequently referred to as M2K for brevity’s sake), a digest of materials optimistically collected ~1997-2001 for eventual artpack release before I’d come to the conclusion that my artgroup Mistigris had really and truly died for the forseeable future. (Happily proven kind of wrong: like Banishment in Master of Magic, you can come back – but you have to wait a heck of a lot of turns to do so.)



But unlike all of those prior offerings from the vault, I’m not going to deliver it to your front door on a silver platter. I made this whole process too easy, pathetically offering the unplucked flower of our youth up with no shred of coyness, tainted with the whiff of desperation surrounding something well past its prime. And why, after all, debase yourself by accepting what was so needily proffered? It’s not last call, and you have no obligation to take our art home with you just because it wants to live on your hard drive!



Now, as Louis C.K. says, everything’s amazing and nobody’s happy. But think back to the artscene’s eyeblink in the limelight of technological relevance. In order to procure an artpack, there were so many steps you had to undertake: first you needed a computer (expensive and far from ubiquitous) and a modem, and some understanding of what the latter could be used for; you needed an ANSI-supporting terminal program you had to figure out how to use without tapping into any kind of online assistance, and BBS phone numbers, enough of them that you could slip through the surface layer of Public Domain systems to some underground boards; you needed to obtain access to said underground boards by gleaning enough elite insight from bubbles up to the PD sphere to pass review by the new user application committee. Then when you called back, you had to wait in line for the busy signal to resolve. Finally you reconnected, and found you needed to build up your file points by sending in something that you had that they wanted and didn’t have yet, a catch-22 if ever there was one. After several uploads, you finally accrued enough file points to download your desired artpack – but the board hung up on you for running out of your daily allotment of time! You called back the next day and found that you didn’t actually have enough daily minutes needed to download the file, so you banked that day’s remaining allotment and called back on day THREE, at which point you withdrew the extra minutes and successfully initiated the download at 1200 baud – which tied up your computer and your phone line for one hour and 82 seconds. By some stroke of luck your mom didn’t pick up the phone extension for the whole hour, and at the end you had an archive on your 40 meg hard drive ready to be cracked open. Well, first you had to delete some files to make room for the archive to be uncompressed… then you had to wait for them to decompress… and there, finally you had the files there on your hard drive, ready to enjoy. Only – you didn’t have enough RAM to load ANSI.SYS in your overloaded CONFIG.SYS file, so you couldn’t view the files from the MS-DOS prompt, and you needed to wait until the next day to download an ANSI viewer from the BBS. And then you managed to do so, and then you basked in the warm glow of getting to enjoy subjecting yourself to advertisements for long distance bulletin boards you could never afford to be able to call, even if the ads didn’t blank out their actual phone numbers. Hopefully you enjoyed the art, because you weren’t getting those file points back, or that time, or your ephemeral youth…



THIS SYSTEM WAS, QUITE FRANKLY, INSANE. (It brings to mind my high school valedictorian’s observation that between your mother’s lifetime egg production and your father’s lifetime sperm production, simply by being conceived by a combination of those particular two gametes you had beat odds of two hundred trillion one hundred billion to one.) But by making itself impossible, it compelled us to up our game, to better ourselves and harden ourselves to handle the impossible as just another everyday curve ball to be hit out of the park. We would do three impossible things before breakfast and then queue a batch of four more to process automatically while we were at school! We became efficiency ninja, and like perpetuators of cruel hazing practices, carried on the elite practices because we believed that it really separated the wheat from the chaff – and if nothing else, it guaranteed that everyone in the artscene that you interacted with felt keenly passionately about being there… because it had taken so many steps to get there, and they’d be damned if they didn’t get some return on their investment. Everything gained by working under such conditions felt more rewarding as if earned through hard work, because it was hard work… unpaid work that no one asked to be done, but labour nonetheless that required a rare specialist skillset, focus and dedication.



Today, by contrast, we invite you to click a link for instant gratification – and you may or may not be arsed to lift that proverbial finger.



So maybe it turns out that people are more interested in something that they have to sweat a little over in order to obtain. It just so happens that I’ve had a bug in my ear to creatively add inefficiency to a simple process for quite a while – predating my involvement in the artscene, I sketched out plans for a PD BBS treasure hunt, inspired by Kit Williams’ 1979 puzzle-book Masquerade, by way of Bamber Gascoigne’s account of the mania in the 1983 book “Quest for the Golden Hare”. I thought it would be a good premise for a “grand tour” through the BBS scene, encouraging people to visit specialist boards beyond their particular online community and comfort zone, but when the SysOps balked at coughing up $5 a piece for a $100 grand prize to the winner in exchange for a failsafe plan for the free traffic guaranteed a mandatory stop along the route, my aspiration stalled and I resolved to find less elaborate ways to express myself.



Ever since then this idea has rattled around in my head as the good idea that “got away”, a funny bone tickled when I encountered David Münnich’s 2004 NotPron, Aaron Reed’s 2009 blueful, and Ernest Cline’s 2011 book READY PLAYER ONE. I don’t have many treasures to give away – no golden hares, not even a $100 pot… but I do have this amazing time capsule what is M2K, so why not make you more interested in it by being a tease and throttling your access to it a little bit for a little while?



So there we go, that’s all the setup. How do you play this contest? What is the structure of the puzzle? I’m not going to spill it all here at this moment in time, but I will assert that to overcome the gauntlet you will need to demonstrate a handy mastery of oldschool artscene lore across all its mediums – challenges that might take a guru 5 minutes (like Myst, if you know what you’re doing), or a luser … forever! Because we feel passionately about supporting the economy of the beleagured country of Libya, all puzzles take the form of a redirected (or perhaps I should say usefully obfuscated) bit.ly URL leading to the next step of the puzzle, where the case-sensitive (and no spaces or punctuation marks) answer “YourCodeHere” to a given puzzle would fit in the form http://bit.ly/YourCodeHere . Every few days, we will be rolling back and “spoiling” early puzzles in the sequence to enable stymied truthseekers to proceed further in our nefarious chain of stumpers. And by the end of the month the M2K pack will be released to the public directly; this is your chance to enjoy nearly a month of exclusive access to our archive in exchange for your ineffable eliteness.



If you feel that there has been a malfunction or that a puzzle piece is not working fairly, as it should be intended to, please don’t hesitate to contact us (@mistfunk, cthulu at tabnet dot ca) to bring the matter to our attention. It should work, but it is not inconceivable that something we didn’t think of might be temporarily getting in the way.



On that optimistic note – you can find the first clue over here. Happy hunting!

GOT STUCK? Read through and skip directly to the second puzzle!

STILL STUCK ON THE SECOND PUZZLE? Follow up here and proceed to the third!

Alternately, forget the third puzzle, we spoiled that one for your convenience as well!

QUITE SOME TIME LATER, WE SPOILED THE FOURTH PUZZLE as well, allowing latecomers to this game to breeze through the gentler second half of our insidious riddle-clues.

Also, in short order, the fifth puzzle also was spoiled.

In keeping with the theme of the week, we went on to spoil the sixth puzzle the following day, though really, there was hardly any puzzling there to do.

Much the same could be said for the seventh puzzle.

And then there was the eighth, and finally, the ninth and final puzzle, all spoiled for your entertainment and edification. Now you can just go forth and enjoy the MIST2000.ZIP artpack without any interference.