Mistigris computer arts

Thursday, December 31, 2015

[youtube https://www.youtube.com/watch?v=nzChk35zgus?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=375]

The MIST2000 Treasure Hunt: Puzzle #7, explained!

ANSI, ASCII, lit, RIPscrip, tracker music… did we represent all of the computer underground scene’s art forms yet? Not quite: where are the intros and loaders? I took the liberty of minting one in an old Intro Maker application, which bit.ly/pillarsofwisdom delivered up to you after a casual UUdecoding: PLEIADES.EXE, named for the Seven Sisters asterism. I don’t know if I was running out of time or out of ideas, but this is another no-puzzle puzzle (A WAR OF ATTRITION IS STILL A WAR REGARDLESS!); all you need do is sit through a list of greets. (The list consists of all Mistigris members currently credited on Demozoo, and runs around 6 minutes long, but if you don’t have that kind of time to burn, the first completer of the puzzle challenge took a shortcut and just thumbed through the loader’s data with a hexeditor to expedite the delivery of the scrolly’s text.)


But if you’re too busy even to help yourself, know that the message revealed at the conclusion of the scrolly bar oriented you toward the next helpful URL: bit.ly/spiderlegs … and with it, we approach the last of your opportunities to solve even a single step of this treasure hunt on your own!

Wednesday, December 30, 2015

[gallery]

The MIST2000 Treasure Hunt: Puzzle #6, explained!



This puzzle doesn’t require mastery of any of the classic artforms of the underground computer artscene, though implementing it demanded a fluency with the same hexediting that would have been called for were I trying to crack or train a piece of fresh warez. But I get ahead of myself. Puzzle #5, recently explored, pointed us to bit.ly/degreesofbeanwithbacon … and there we found, yea, the very archive of Commander Keen 4: Secret of the Oracle that we could have expected. (Not quite the very archive, mind you – most of you remember the game in EGA, but for bonus nostalgia, I tweaked the CGA-only version.) But this installation is not “stock”: while most of the files are the untampered originals, some of what you will find here bears fingerprints more recent than John Romero and Tom Hall’s.



Much to my dismay, I was unable to re-ICE the tweaked game state back to the ID standard “needs to be De-ICEd first” distribution format, adding one more to my list of “obscure forgotten file compression formats revived for the MIST2000 treasure hunt” candidates, but those are fine points tangential to their function for passing along codes to explorers.



So where is the new business? You can begin where any search on a BBS would begin, perusing the archive’s FILE_ID.DIZ:

You’re doing well, now take a break!
Relax so you won’t make mistakes.
Try a round of Commander Keen 4!
Don’t worry about achieving the highest score.
OK, that tells us… everything we need to know, but let’s fire up the program just to make sure.

Yup, it’s Commander Keen 4. Are explorers expected to achieve a position on the high score table? Well, no: that would require 10 000 points, which would be time diverted from my precious treasure hunt (on a probably more fun endeavour; you might simply fail to return!) So play a bit (or not; sitting through a couple levels’ demonstrations will also get you there – so yes, this is another puzzle that can be solved by patiently sitting through on autopilot after being set into motion), but when you’re done, do take a look at the conspicuously-mentioned high scores table. Hey, it at the top of the list there that our next code resides! Also, some elite greets.

This method of embedding a secret message was, incidentally, first imagined way back in the conception of the BBS treasure hunt that was the ~1991 seed for how this puzzle series would ultimately unfold. The technique for embedding arbitrary text (well, within tight string limits) was explored (I was always fascinated by the literary implications of the protagonists of Altered Beast brawling with the credits roll upon completion of the Genesis cart – hm, my childhood memories appear to have overstated the case) in preliminary experiments for my incomplete, unreleased machinima WIP for MIST1014 – you can see a poem hiding here:
[youtube https://www.youtube.com/watch?v=ibRMhd3y_OE&w=480&h=360]

But I digress. We now have everything we require in order to progress to puzzle #7, located at bit.ly/pillarsofwisdom without a shred of pretentiousness.

Tuesday, December 29, 2015

[gallery]

The MIST2000 Treasure Hunt: Puzzle #5, explained!

So, here we are. We’ve breezed through the puzzles in the textmode artforms of lit, ANSI and ASCII, and have even blitzed through tracker music, which brings us to puzzle #5 in the MIST2000 treasure hunt: nightsatFreddies.zoo located at bit.ly/fifthBeatle, containing aeiou.rip


.RIP? That’s right, it’s a piece of RIPscrip artwork, that vector graphics format intended for use on BBSes and never really embraced by them either. This one is a no-puzzle puzzle as well: it writes where to go next directly on the screen. Then, it writes it again. It writes it over and over again, until the sheer texture of all the layers of the instructions renders any one of them unreadable – and (unless you opt to throttle the display speed to that of a slower simulated modem) it displays them so quickly (and the message itself is sufficiently strange) that you will be unlikely to interpret it on-the-fly. Tauntingly, it concludes with a message: palimpsest? Yes, since the heyday of the artscene, we also have taken 100-level art history courses in college. If only you could scrape beneath the layers of extraneous verbiage and restore the simple statement of this puzzle’s clue…

Well, there is another way: because the message was input as plain text (vs. vector instructions for drawing specific outlines that coincidentally spelled out letters quite a bit more slowly), the clue is spelled out … quite a few times … in the .RIP file’s data, laid open for any text editor to enjoy:

!|10000$SBAROFF$|1K|*|W00|=00000001|c0F|Y01000A00|@071Gdegrees|@E31Qo
f|@0543bean|@8Z4Dwith|@3Y67bacon|Y04000A00|@0016degrees|@E31Lof
!|Y04010A00|@1EJM33bean|@6636with|@B61Gbacon|Y07000A00|@031Bdegrees
!|@DK1Gof|@0648bean|@8Z4Kwith|@3W66bacon|Y03000A00|@002Hdegrees|@EA1Bo
f|@0240bean|@924Iwith|@3464bacon|Y08000A00|@0212degrees|@E313of|@003Wb
ean|@8Y48with|@2W5Sbacon|Y0A000900|@020Pdegrees|Y0A010900|@CN2Cof
!|Y0A010700|@1EJG37bean|@6P3Qwith|@EA1Pbacon|Y00000A00|@012Edegrees
!|@274Cof bean|@016Ewith|@6L7Dbacon|@252Cdegrees|@004Bof bean|@8D60wit
h|@037Fbacon|Y0A000A00|@0103degre|Y0A000800|@000Ydegrees|@2H3Cdegrees
!|@041Eof bean|@AN3Cwith|@7U5Abacon|Y0A010600|@1EJQ0Jdegrees|@180Tof b
ean|@3G2Ewith|@5Y2Abacon|Y00000600|@0024degrees of|@0442bean with
!|@005Qbacon|@4624degrees of|@5O42bean with|@AU60bacon|@3W5Qdegrees of
!|@046Ubean with|@0K7Ybacon|@466Adegrees of|@5O74bean with|@AU88bacon
!|c04|Y05000A00|@0Q3Epalimpsest?|#|#|#


“degrees of bean with bacon”? Some bizarre conflation of Six Degrees of Separation (or our favorite variant, Mistigris of Separation) and Commander Keen’s Bean-With-Bacon Megarocket? Well, yes. So, off the puzzler must go, to bit.ly/degreesofbeanwithbacon!

Monday, December 28, 2015

[wpvideo byLvT4xX]

The MIST2000 Treasure Hunt: Puzzle #4, explained!

OK, when you last saw us, unpacking this complex of computer stumpers, back on November 7th, we’d just unpacked the ANSI art black-on-black problem (with help from TheDraw fonts) and had been sent to puzzle number 4 by way of Beethoven’s Fifth Symphony, curiously: bit.ly/SopochtdasSchicksalandiePforte. And you were pointed to a .ZIP archive (a current compression standard at last, thank god!) FANTASTIC.ZIP (Fantastic Four, you dig?) which you then cracked open, only to be posed with this:

A password? No previous prompts provided me with any kind of password! This is unfair! But here’s a hint: the encrypted file’s name is “Horse Feathers”? Now, what comes up if you Google “Horse Feathers + password”? This isn’t rocket science, it was even the name of a movie. In fact, it’s the name of a trope: The Password Is Always Swordfish.

Maybe it would have been more fair to make it one of the classic overused passwords, like “password” or “God”. If I were to do this again, I probably would have styled the ANSI art clue as a fake BBS ad and listed this password as a New User Password. If I were to do this again… I’d be certifiably bonkers.

So you start playing the song, and you hear the creepy mantra repeated endlessly with an old interesting-failure word-by-word speech synthesis experiment: This is a red herring.

A “red herring”, for non-native English speakers, is a metaphor for a dead end of sorts – a distraction from an alternate fruitful avenue. And this song is full of them: open the file up in a tracker program and analyse the samples included in the song. One of them contains backmasked vocals – Satanic messages? No: sadly, an apology for being another red herring. One contains the old tracker trick of including a text file as a sample, and that text file will tell you everything you might have ever wanted to know about the etymology of the phrase “red herring”. A message in morse code? Sure. What you get when you decode the message? You can probably guess the species and colour of the fish. We even include one sample of noise that reveals a picture of a fish when run through a spectroscope… all different paths that lead to the same, unuseful, lack of progress. So how do we progress? What here is not a red herring?

In the first of my “no-puzzle puzzles” all you have to do here is play through the whole song, in its entirety, from within a tracker program that displays the names of the samples currently triggered. After listening to a great deal (well, a minute and 57 seconds) of creepy uselessnes, near the end of the playback, you will see a message silently display on the screen, assembled letter-by-letter, inspired by our longago insertion of ASCII stickmen dancing the YMCA in a tracked rendition of that Village People song for a Blender competition. And that message will tell you where to go. (And… where to go next, for puzzle number 5, is: bit.ly/fifthBeatle … maybe you can solve it before I get around to spoiling the puzzle, though for my sake I sure hope you don’t as I’ve really got to start dashing these off if I want to get MIST2000 into the public’s hands before New Year!)

Saturday, December 26, 2015

[youtube https://www.youtube.com/watch?v=Y9kjKwrUTqc?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]
So while we came to the conclusion of our “original” re-heated Christmas content on Christmas Eve, we still have our spree of similar proportions from last year. We dug up a pile of seasonal loaders, lits and works of ANSI art from our own ‘90s artpacks in chronological order, but the secret was that it was all in the service of drawing more attention to the re-release of the never-heard-much-in-its-original-format music disk The Bells Of Yule, which finally in 2014 found the audience it so richly deserved.



This was the same motivation behind our cooking up these five ten-minute music videos we shared with you this year, an enormous promotional effort (with, I think, lesser primary success) behind spreading the word about old tunes from 1994, but fortunately it was an interesting exercise regardless.

And now we have ten artefacts to use to promote its enjoyment for Christmas 2016! Two more and we can do a genuine “12 Days of Christmas” run-up! (Sit down, Catholics, I know that the 12 Days actually come AFTER.)

So if we’ve worn down your resistance to hearing new things (or, actually, incredibly old things), know that you can enjoy listening to all five movements of the Bells of Yule suite right here!

[soundcloud url="https://api.soundcloud.com/tracks/177307886" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="450" iframe="true" /]

Thursday, December 24, 2015

prostheticknowledge:



Little Drummer Toy


Online musical sequencer from Ableton lets you create musical tracks with a minimalist seasonal arrangement.



Make a festive jingle out of the available shapes.
Some of these might be played by someone else – a collaborator from around the world.
For the best musical experience, use the latest desktop versions of Chrome, Firefox or Safari.
     


Try it out for yourself here


H/T: @notational




In time for Christmas, here’s a cute and fun seasonal musical sequencer!

Wednesday, December 23, 2015

[youtube https://www.youtube.com/watch?v=aU266CumO7E?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]
Happy holidays, friends! Here it is, just in time for Christmas, the final instalment of our 5-part music video series for the 5 movements of the Bells of Yule suite of computer music, composed way back in 1994 as 4-channel .MODs on an Atari ST! (Remastered in 2014.) To provide period visuals, we’ve dug deep into the annals of seasonal computer artwork from the public domain and the computer art underground! Suiting the extraordinary dark tone of this fifth and final movement (suitable for the darkest time of the year – at least, here in the northern hemisphere), we saved all of the grimmest “bad Santa” pieces (boozing, smoking, six-shooting, tripping balls) popular in underground circles… but it proved inadequate even scrolling at modem speeds to fill the song’s runtime, so we also drew on a wealth of hitherto-untapped RIPscrip vector graphics, nearly all by the astounding Outworld Arts, as well as a tremendous selection of whimsical teletext advent calendar works by Illarterate (who you saw in MIST1015) as well as a handful by Raquel Meyers (ditto) and Simon Ferre, among others.

This suite of video experiments has been our main project since MIST1015 was released, diverting most of our discretionary time and energies from such competing activities as blogging the compelling contents of MIST1015 and telling you just why it was all so fascinating, but rest assured we’ll be getting back on that horse at our earliest opportunity… after a brief respite and resolution of a couple of remaining loose ends for 2015. Until then – happy holidays and Merry Mist'mas!

[youtube https://www.youtube.com/watch?v=fApZFio-aTo?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]
Now you’ve had a chance to enjoy Part 1, Part 2, and Part 3 … we’re definitely rounding the bend of the old candy cane here, and approaching the fifth and final movement of our 2015 music videos for our composed-in-1994-remastered-in-2014 Christmas music disk The Bells of Yule.

The thing about these music videos, you may have noticed, is that they draw on period textmode visuals from the ‘90s computer art scene to illustrate what the sights would have been when the sounds were also like this. Helps to establish the context for an overall computer art milieu, if you will. Every video has had its own themes for the visuals – finally here in part 4 we begin exploring longer-form works of wintry ANSI art from the computer art underground – less ancient history, however much most of it may still be ancient history … just, y'know, less ancient. At this point, some of the pieces may even date to last year or even last week! But regardless of the actual age of the pieces, they still reflect an antiquated art practice. You can still find people weaving tapestries and smithing horseshoes, but … y'know, historical re-enactment in the present doens’t cease to be historical just because it manifests now.

This concludes our confused pseudo-philosophical digression into the nature of time. Now enjoy our music video and stay tuned for the final movement tomorrow, just in time for Christmas Eve! Merry Mist'mas – share and enjoy!

Tuesday, December 22, 2015

[youtube https://www.youtube.com/watch?v=1p-D0j-awns?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

On Sunday, you saw part 1; yesterday, you saw part 2… today, we bring you part 3 of the 5-part Bells of Yule holiday suite of period (1994) computer music, illustrated with fellow traveler pieces of textmode artwork from the Public Domain and the underground. Today’s video especially places an emphasis on a handful of animated ANSI art screens – or ANSImations. Stay tuned for the final two videos as we continue marching along on our Christmas countdown! Merry Mist'mas – share and enjoy!

Monday, December 21, 2015

[youtube https://www.youtube.com/watch?v=_9NRRadx-zY?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]
You probably got the general idea from yesterday’s posting of the first of our five holiday music videos, but if you missed it and don’t feel like following that link, in a nutshell: in December 1994, we released “the Bells of Yule”, a music disk featuring a central 5-part suite of seasonal .MOD music composed on an Atari ST. It was sent to all of the BBSes, and when they dried up, it disappeared, seemingly forever… but in 2014, Cthulu made his personal copy available to the composer, who had since lost the originals, and in a remastered form, they were sent out back into the world once again, greatly fortified with other holiday computer compositions.

Now it is Christmas 2015, and we are following up this Lazarus-like feat from last year by making music videos for each of the five parts, one daily in the run-up to Christmas Day. We have drawn on the rich history of computer art, public domain and underground, to provide a wintery potluck of hundreds of pieces of thematically-appropriate fellow traveler works in a textmode, low-resolution idiom; part 2’s visuals draw specifically on brief, single-screen (or “25-line”) pieces of ANSI art – full attribution of the participating artists (and gosh golly, there sure are a lot of them) can be found at the end of the video. Merry Mist'mas – share and enjoy!

Sunday, December 20, 2015

[youtube https://www.youtube.com/watch?v=4d5gbddtQcg?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

Last year, we shared a number of posts commemorating minor holiday celebrations we had made in our computer art idiom during our original, 4-year run from 1994-1998, culminating in the re-release of the long-lost “Bells of Yule” music disk, remastered, enhanced and considerably fortified for a total 1h45 runtime.

One thing that I thought would have been “nice” would be to provide relevant visuals, but what with all the time I spent drafting infofiles that fall, the time bank was empty when the right moment came along to promote this music disk… so we went without for one year. But we did not forget!

Now, a year older and seemingly no wiser, we have raided the collected vaults of the history of textmode art, public domain and underground, ASCII, ANSI, ANSImation and more, ferreting out literally hundreds of brief holiday-themed works of visual art with which to present you a vintage slideshow, the best and most fitting possible accompaniment to the 5-part “Bells of Yule” suite composed in Winter 1994 on an Atari ST.

We’ll be sharing one instalment daily for the next five days; today’s features a focus on FidoNet/UseNet style ASCII art, notably focusing on the works of the disappeared ASCII master jgs (Joan G. Stark), with a cameo appearance by ldb (Laura D. Brown). Merry Mist'mas! Share and enjoy!

Thursday, December 17, 2015

[gallery]

How many Mistigris alumni and special guests are vending goods available for your purchase this holiday season? Huh… probably quite a few. But they have not all brought the matter to my attention, and consequently I can’t offer up a complete gift guide for your enjoyment. Instead, locals please consider the following invitation from local artist Alexander Bell, who opened MIST1015 (appearing first, alphabetically) with some of his unique ASCII art-screenprinted oil paintings. And yes, the artist addresses the question on everybody’s mind: “I’ll have a number of textmode influenced artworks on offer as well.” (Not necessarily the one pictured; that’s just an example from MIST1015 8) Don’t wait for Boxing Day! Here are the details:

Dear friend,



I would like to cordially invite you to come to my studio this weekend for an open studio.



What: Open Studio Sale
When: This Saturday Dec. 19th, from 11am - 6pm
Where: #26 - 108 E. Broadway Street (the grey door next to the Burrard Arts Foundation Gallery)



It’s that time of year when I need to clear some things out, so prices will be discounted. I’ve pulled out a variety of work ranging from:


works on paper, panel, canvas, digital prints, screen prints,
very small to very large
watercolors, oil paints, drawings, sketches, photographs
new works and old works
$10 dollars and up
Come find a holiday gift for a friend, or perhaps something for your own home.


For more information please take a look at the facebook event page. Please feel free to forward this message to your friends if you think they would be interested.



As well, a number of other studios will be open in the building selling a variety of arts and crafts. Open studios also include:



Anita Sikma Design, Lacar, Kaw, Lindsey Hampton, Karenn La, noon, Daub + Design, Christopher Rodriguez, Rox x Rox, Locomotive Clothing, Feest, Brine Adams, + treats, hot refreshments, cheer

I would like to wish everybody the best of the season; health and happiness in the new year.
Uhh… what he said!

Tuesday, December 15, 2015

[gallery]

I have so much yet to discuss: I have MIST2000 puzzles to spoil; I have MIST1015 artworks to discuss… I have a holiday multimedia extravaganza to hype! But in keeping with my mandate to not let timely matters get away from me… I have a concert to plug by a Mistigris alumnus. Oldschool Misters might remember him as Handiboy or Haquisaq; you last saw him in MIST1014 under his modern sobriquet of “bryface”, which not only hints at his real name, but lets you know that yes, he has a face. (He is also represented in MIST2000, so I’d better get around to cracking that nut for the benefit of all of you lazy gadabouts who refused to do so for themselves.) Though he had a deft handle on sample use back in the ‘90s, he has since refined his masterful art down the manupulation of pure square, sine and triangle waves, and you can hear him leading the way to some retrofuturistic palace of wisdom in a chiptune idiom. I praised his musical achievements before, and I guess his turn has just come around again.



Here, it’s nearly Christmas, enjoy a seasonal video of his handiwork. (Er, I mean haquiwork. Uhh… workface.)



[youtube https://www.youtube.com/watch?v=iQPCr95vkJM&w=560&h=315]



And now, the concert details:

Thursday Dec 17, 8 PM
Rickshaw Theatre (254 E. Hastings)



Music and Gaming Festival’s GAME OVER event series is coming to the northwest at the Rickshaw theater. $15, 19+



Performances by:



bryface
————————————–
bryface composes and performs chipmusic using real game hardware: his most recent project, “VARIOUS TOPICS”, is a full-length album written solely using, of all things, a 1980’s Nintendo Game Boy. But this music is a far cry from the nostalgic, simplistic video game stereotypes of yesteryear – watch bry demonstrate prowess in a multitude of modern genres such as House, Electro, and Drum and Bass, all using nothing more than the sound coming from the Game Boy’s antiquated 4-channel sound chip. bry’s music has gained notoriety throughout the worldwide community of chip musicians for being highly sophisticated and forward-looking, yet deeply rooted in oldschool demoscene aesthetics.



The Runaway Four
————————————–
The Super Smash Bros. of video game music! The Runaway Four performs video game music in the form of themed medleys, tying songs together from all different games. A regular at local conventions including the Vancouver Retro Gaming Expo and Nerd Fest, this band is known for performing high-energy sets and long, expository audial journeys. They can also be be seen frequently around Vancouver collaborating with other geek-themed performers like Geeks vs Nerds, and they always keep a healthy stock of medleys uploaded on their YouTube channel.




missingNo.
————————————–
Founded in 2011, missingNo. has played venues from house parties, to clubs and local conventions, to some of the largest video game music gatherings in North America. missingNo. boasts a full horn section that injects a heavy soul-fusion influence into their arrangements of classic and modern tunes and they’re consistently blowing away the crowd with their big sound and ability to draw out the inner child in their listeners. Their first album, Warp Zone, dropped in 2013. Epoch, the band’s next studio recording is slated for digital release in Fall 2015. Their music is available for sale on Loudr, Bandcamp, iTunes, among others and is also available for streaming on all major internet radio sites. Be sure to track them down on YouTube and Facebook to track down their latest videos and music releases.



Freaky DNA
————————————–
Freaky DNA plays his own NES-style chiptunes from the Retro City Rampage album which currently has 200,000+ plays on Bandcamp. Previous live shows include Osaka, O’Porto, Brooklyn, Banff, Zürich, Seattle, Toronto, Norwich, Newcastle, Berlin, San Francisco, Amsterdam and other locations around the globe.

Late-breaking update: Bryface tells us that he will have merch at the concert! We never did end up making the Mistigris CD sampler, but this … is probably quite a bit better.
also, at the venue i’ll be selling a collection of most of my existing / unreleased works on SD card! not only will there be .MP3’s but also a handful of tracker files and other music source file equivalents.

Thursday, December 10, 2015

[gallery]

In any artscene anthropological digs, lit (short for “literature” – poems, fiction, rants) maintains its traditional scene status by getting the short end of the stick. Due to biases inherent in our delightful Web 2.0, images (textmode, vector and high resolution) are very easy to share, needing only a conversion if indeed any treatment; music is less trivial to put up, especially if initially distributed in tracked form, but still very possible. Getting programs to work (or at least demonstrate their output) in-browser is a hurdle but not an insurmountable one. But displaying period text – which should be the most seamless medium to share of all, much as it was considered the easiest (and least “skilled”) computer art form – is rarely, if ever, undertaken. This is a shame, because it was one of our traditional strengths (but, y'know, one of those strengths that is also a weakness.)



Ironically, while (some of) our practitioners of other art forms have kept on chugging along, most of Mist’s lit writers, deprived of the primarily textual cyber medium in which they reflexively expressed themselves, fell by the wayside as writers… to the point where we had a hard time finding any to put in our recent revival artpacks. But but but… it simply wouldn’t be a Mist pack with no lit! (That would be like an ACiD pack without the WE-WILL.SUE disclaimer!) So I had to go a bit further afield and headhunt some relevant words to include in our collections.



Jim Munroe (not all of our contributors rate Wikipedia articles about them!) was never part of the artscene, though he did write for the digital underground. While we were active in Mistigris making artpacks, he was also here in the 604, working for The Media Foundation as managing editor of the influential Adbusters magazine in its heyday. But before then, he was putting together e-zines in the newsgroups and small press scene of Southern Ontario – I asked him if he knew any members of Dark Illustrated, but though they were in the same place, they were not active at the same time. (Fo shizzle he knew BBSes, though – one of them provided the initial textmode setting for one of his video games, “Guilded Youth”.)



His time in Vancouver informed the setting of this third novel, 2002’s Everyone in Silico, a slice of West Coast near-future dystopia. (He’s been working with SF themes regularly, a bit of a Canadian Cory Doctorow (whoops, as Jim reminds me – Cory IS the Canadian Cory Doctorow), but instead of Boingboing, he established the Perpetual Motion Roadshow, a small press indie tour circuit I helped prop up the Vancouver end of back in my days at the Butchershop Floor art gallery.) As I approached him regarding permission for us to reprint an excerpt, we found my timing was perfect, as he was discharging his back catalogue of novels and graphic novels as temporarily-free, forevermore-pay-what-you-like ebooks (hot off the presses: Therefore Repent!, a story of magical hipsters hustling in post-Rapture Chicago while avoiding angelic death squads.) The Vancouver setting and cyberpunk tone of Everyone in Silico made it the perfect candidate for appearing in our artpack – how revelatory, for the kids who grew up in William Gibson’s cyberspace matrix (not just sharing the byways of imagination, for Gibson lived and walked the same streets of Vancouver as we did – we joked more than once about how we should look him up in the phone book and pay him an unsolicited late-night visit, imploring him to autograph our cybernetic implants… and, oh geez, I will just have to write a follow-up post about William Gibson later on) to finally see their own home rendered in some sour future form, not just the world capitols of Tokyo, New York and SoCal. Here we are, we have a future also! It’s not great, but at least we rate mention! Is Vancouver a world class city? Who knows, but the 604 is in effect!



I need not excerpt the excerpt here – you can read our chunk in the artpack, and of course you can also access the entire work as an ebook now for … name your price. Jim’s always got several exciting projects on the go – novels, comics, games and also films (Ghosts With Shit Jobs: required viewing) – and his latest project is recently-launched, a Torontonian historical mystery audiobook puzzle app for iOS, Wonderland, described as a walking stimulator. Jim Munroe doesn’t need an artgroup, he by himself is a veritable creative industry! Check his work out, because for every work I highlighted here, there are three more I was obliged to skip over for conciseness.

Wednesday, December 9, 2015

[gallery]
I’ve been remiss – other duties have called me away from my sacred charge of talking up specific works and individual contributors to our groundbreaking mega-artpack MIST1015 back at the end of October (to say nothing of earlier releases I have yet to discuss), but I have good excuses… some of these duties have involved further and ongoing Mistigris projects. But some subjects are timely and are left idle at the risk of irrelevance!



Antti Minkkinen (aka Unseen) contributed two of his paintings (and an ANSI logo for his scene project PEN15 whose name I am regrettably unable to satisfyingly explain) to the artpack, and now (and indeed, since November 25th… and until December 20th, so you still have a chance) you can see some of his other paintings hanging on a wall in an art gallery. That is, if you happen to be situated in or near the town of Tapiola in Finland. (If I know the computer underground, definitely that applies to a few of you!)


The exhibition has a website whose blurb I was invited to translate:



“This exhibition is of my most recent works. I rarely sketch during the process and I hardly think anything while painting. I never pick themes consciously while working but I often find myself exploring similar topics. I’m interested in honesty, authenticity and humour, and try to search for beauty, as mundane as it may sound. I want my art to, at some primitive level, narrate my experience with authenticity.”


Antti Minkkinen is a fine artist from Espoo. He has graduated from Vapaa Taidekoulu with a BFA degree majoring in painting. He works mainly as a painter but also in other medias like sculpture, video and digital art.



This exhibition was also the subject of a bit of media coverage which I, with the generous assistance of Google Translate, have tried to render comprehensible to non-speakers of the notoriously obtuse Finno-Ugric language group… with some middling success:


Antti Minkkinen reflects on the challenge of the concept of beauty
by Anneli Tuominen-Halomo



Artist Antti Minkkinen mostly paints, but also makes sculptures, videos and multimedia. His paintings raise a smile – there on the Studio Aarni wall next to a portrait are a couple of still lives of flowers. “The face started to look like an evening rose, so I painted it between two tables covered in flowers,” the artist explains.



The exhibition includes Minkkinen’s latest paintings, from which eyes, noses or tongues may emerge: Minkkinen has used “everything that can be found on the floor” to make the protrusions. “People have a dull perception of beauty - I have deliberately chosen random themes, but I see them manifesting the same topics.”



Through a lens of his interest in honesty, authenticity and humour, he has begun to explore beauty. Inspiration is all around – when he sees colors running together from garbage in the gutter, he remembers the shades and hues, then subsequently applies the color scheme to a painting.



The paintings in this show are all quite small in size. “A small canvas concentrates an idea down to be stronger.” Minkkinen says he makes quite a lot of drawings and some of the paintings emerge from the sketches. He always carries a sketchbook to take notes in case he sees an interesting subject of study, but with mobile phone use on the rise he finds more often a quick digital photograph is made for reference instead. “The works are often syntheses. If a part isn’t working, paint over it – you can’t afford to fall in love with your own work.”



For his own influences, Antti Minkkinen points at the Dutch Karel Appel, as well as Espoo visual artists Tycho Elon and teacher Tarmo Paunu.



Antti Minkkinen is an Espoo-based artist who graduated from the Free Art School in 2012. He is up for election as the representative for the Painters’ Union board.



The exhibition of Antti’s paintings at Studio Aarni in Heikki’s Square, Tapiola, will continue until 20 December.“



The photograph came from the article; the ANSI logo and the painting of the yelling man are from MIST1015, while the pair of bearded men are an adaptation of another of his submissions to MIST1015, tweaked by myself in an (unsuccessful) attempt to come up with some interesting visual effects (colour cycling, in this case) for the MIST1015 promotional video.

Unseen isn’t the only Mistigris contributor to exhibit his works in a gallery context; he probably isn’t even the first. (At least one of us is currently curating a gallery space!) Someday, we hope to curate and mount a textmode art retrospective gallery exhibition ourselves! (That’s an aspiration that’s been in the works since 2004, pre-dating any notion of reforming Mistigris, and which actually set everything that followed in motion.) Stay tuned for more highlights from our recent (and distant) back stacks, plus shout-outs to ongoing achievements by Mist folks past and present!

Thursday, November 19, 2015

[youtube https://www.youtube.com/watch?v=6qz98KGIKc8?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

“Dead Man’s Pants” – the most intense of all our pack’s grim Hallowe'en contents… yet of eternal appeal all year ‘round! I’ve performed it hundreds of times for a decade, first arranged on the occasion of Vancouver’s first ZombieWalk, but even after all that time here was a new approach! A breakout hit from MIST1015, having been enjoyed more times than the artpack itself has – here it receives a much-warranted behind-the-scenes “making-of” interview (or… would “postmortem” be too obvious?) conducted in an impromptu fashion as soon as it was submitted:



Sept 5:



Whazzit> I have finished my submission for the Mist pack, I think.
Cthulu> So in advance, very rigorous!
WZ> You might remember, about 6 months ago I said I had an idea that felt more Mist than Blocktronics.



[shares video]



CT> holy swamoli, this is pretty incredible
CT> I can see why you needed to make sure I had some time and was sitting down before you unleashed that on me
WZ> Does it work?
CT> I only wish I could have provided you a better quality recording!
WZ> Haha that one was quite good quality, compared to the live ones I found
CT> oh yes, I have a long career of only being caught on tape doing my very worst performances
WZ> I would have asked, but, well, I wanted it to be a surprise. Also, I had no idea if I could pull it off.
CT> also I’m wondering if I could interest you in the album cut of my band performing the song, I have no idea how it would effect the synchronization
WZ> It’s synced quite specifically to this version of the song, besides which I like the simplicity of you playing alone on the accordion. (It means I didn’t need to draw a whole undead band ;)
CT> I’m curious what was the source of that audio track?
WZ> Um, that Louw down interview you did
CT> oh gee whiz, just about exactly one year ago!
WZ> I grabbed the video from youtube, then cut the song out, then trimmed the sound
CT> I always felt a bit dubious about the value of having conducted that interview, but at last it has been vindicated as well worthwhile!
WZ> It was a good quality recording, anyway ;)
CT> that’s an amazing tribute, I’m curious at a few technical aspects of it. you know what, hold on, I haven’t even finished watching it.
I had to restart and pull my girlfriend over to explain that I wasn’t just vainly listening to a recording of myself. It’s amazing on several levels. it kind of deserves to be entered into the textmode demo competition 8)
WZ> Yeah, looking at the rules, I don’t think there’s a category for this in the demo competitions.
CT> duh, wild compo! if I won it in crash '97 by fighting people with foam boffers, this has a much more legitimate place. Also, hats off – there are many incorrect ways of drawing an accordion and you managed to duck all of them.
WZ> hah that was one of the easier parts :D I just copied yours from that video.
CT> reference! it helps. artists be like, “sure I know how an accordion works”… then they draw something that could never play, hands strapped into immobility. damn, this is going to be hard for me to avoid spreading all around immediately, but it will just act as incentive to expedite the pack’s release.
WZ> I admit I have no idea what the left hand does… but I decided that wasn’t particularly important to the animation as a whole.
CT> the very attempt to render the instrument at that resolution is audacious. well whatever else ends up in the pack now, I can rest secure that we have one historic first for the books!
WZ> It *may* be the first accordion in ansi. I’m not sure. I imagine there are a number of firsts here :D
CT> currently searching for instances of the string “accordion” in 16c… hmm, three returns, one from last year’s mist pack, and two more from older mist file separators 8) if it is drawn anywhere, it is not described by its name.
WZ> It certainly hasn’t been the most popular instrument for ansification… I think we’d struggle to find a piano in ansi, for that matter.
CT> Hey, you could be on the vanguard of a sea change! drawing a skeleton and an accordion individually are tremendous feats, together it seems almost insurmountable! did you draw one and then draw the other around it, or draw them separately and superimpose them? there are just so many fiddly little fine details
WZ> Well, the skeleton came first - you’ll see the same rough picture a lot before he actually picks it up and plays it. I just took the picture I had, cut out the chest and added an accordion.
CT> but of course bringing them together after being drawn separately would present problems of keeping a consistent scale
heh, so does this mean that somewhere you have five animation cells of accordions in different positions floating in space? (thoughts for video material if I ever make good on my threat to do an accordion cover of Skaven’s Catch That Goblin!)
WZ> hah, 12 and that’s without the head movement
CT> plus the obligatory “accordion dropped slack in shock” pose
WZ> resignation, really At least, that’s what I was aiming for. “Damn it, it’s back. And now I need to look at the jeans? Gah. Stupid afterlife.”
CT> I want to show the video to the author of the song’s words, but he isn’t even online and no part of it will make any goddamn sense to him
WZ> Hah, yeah I just used the title as inspiration rather than the lyrics, mostly.
CT> My partner is like, “he put the pants on and now he’s happy, look how he’s smiling!”
I’m all, “he has no choice, he doesn’t have any lips. that’s not a smile, it’s a rictus!”
WZ> Hah, I actually made the decision early to allow him some movement for expression. You’ll see his eyebrows move in the first major scene.
CT> Despite the fact that I’m going on at some length about it, basically I’m speechless. I’m blown away. Did it change my life? Quite possibly. I think this will really open the doors of possibilities for others to follow the trail you’ve blazed.
WZ> Well, thank you. The whole thing was inspired by the song, really - when I heard it I immediately imagined a skeleton playing the accordion.
CT> see, everyone always imagines the skeleton playing xylophone, but that’s the unimaginative way out
WZ> I imagined it as a picture to begin with, but the idea of a video didn’t take too long to coalesce.
CT> but the work!
WZ> Hah! Yeah, it took a while. It was an exploration.. I began with a “can I do this?” attitude, then moved to “I have to finish this!” Make a picture, save it, tweak it, save it, etc… I really do not know anything about animation, except for what I puzzled out while doing this.. The whole thing was one big problem-solving exercise, really.
CT> I must know, did you just export your ANSI screen cells as static pngs and string them together in conventional animation software? It’s ansi animation but it’s not ansimation, y'know?
WZ> right And yes I made each frame according to whatever criteria I had, then put them together to figure out the timing of the sync
There are somewhere in the vicinity of 1200 frames in total. I went with 10 frames a second… easier to calculate.
CT> how many distinct different screens are shown?
WZ> I’m not sure exactly, but I’d hazard to guess about 800 unique ANSIs.
CT> egad! so incredibly labour intensive. I would never recommend anyone make an animation without tool assistance to fill in between keyframes, but the end result sure is impressive!
WZ> Obviously I wasn’t starting from scratch on most of them.
CT> you see, that’s why the Raimis would have filmed this using practical effects
WZ> hmm. Difficult. That would require a much larger budget.
CT> How long start to finish did you spend working on it? start of project : end of project or estimated hours logged?
WZ> oh, I wouldn’t know. I started pretty much as soon as I asked you about where to find the song/video months back.. in April? May?
CT> aha, that’s actually relatively quick
WZ> As for hours, I really don’t know. Maybe 100, but it’s hard to say. I tended to draw, get bored and take a break, come back for an hour….
CT> I was pretty floored that it shrunk down to only 15 megs, considering what a big chunk of that must just be the audio
WZ> The audio mp3 is 3.4 megs
CT> it all seems impossibly inefficient by artpack file size standards
then again, when we stacked the bells of yule music disk re-release with remasters in mp3, I think we bloated it from 1.5 megs to 300 8)
WZ> Times have changed ;D We can download 300 megs in 2 minutes now
CT> ok, I almost certainly have more questions but my partner is kindly suggesting I wrap it up as I have a long day tomorrow playing accordion in a recording studio for use in a video game (at last, living the dream!) in conclusion: wow!
WZ> Good luck tomorrow then!
CT> a perfect closing note for two old farts celebrating an extinct culture!
WZ> Oh let’s wait another 30 years before we accept that.

(The crazy thing is… this isn’t even the only ANSI animation he shared in MIST1015 – he also devised overlapping sprites for Kirkman’s tool-assisted parallax-scrolling mermaid tech demo “Under the Sea”. But that’ll have to get a post of its own – or you can enjoy Kirkman’s own notes on it!)

Friday, November 6, 2015

[audio https://api.soundcloud.com/tracks/231712478/stream?client_id=3cQaPshpEeLqMsNFAUw1Q?plead=please-dont-download-this-or-our-lawyers-wont-let-us-host-audio]

[soundcloud url="https://api.soundcloud.com/tracks/231712478" params="visual=true&liking=false&sharing=false&auto_play=false&show_comments=false&continuous_play=false&origin=tumblr" width="100%" height="500" iframe="true" /]

vivamagna:



Line By Line (A BBS Love Story) by ill-esha http://ift.tt/20xHsGH




Full story on this one still to come!

The MIST2000 Treasure Hunt: Puzzle #3, explained!



All right, folks; clearly everyone who was going to solve the MIST2000 treasure hunt on their own has already done so. Foolishly I’d thought that it would spur interest in the then-upcoming MIST1015 but it looks like we might have done better by going the other way around. Oh well, we may as well unpack the rest of these puzzles in short order so that archive can also enjoy public wide release as well.

When last we visited this treasure hunt, we had been directed by Bubble Bobble letters in ASCII to go to bit.ly/omnetriumperfectum , yielding trois.lzh, which when opened contains luddyvan.ans. And what do you see when you load up that piece of ANSI art?



Having already gone the uncoloured route in the previous ASCII art puzzle, you’d think I could have thrown in a splash of pigment here, but apparently not. Apologies for the misleading opening quote; it had a way of misleading people who investigated the hint, which, when itself viewed, looks similar:



“Now you see it, now you don’t.” Why couldn’t I have chosen a phrase that elegant and unambiguous? Both images clearly present frames in which something should be visible, but what and where? What we have here are the artscene’s first and second artworks substantially relying upon the quirk of ANSI colouration known as “black on black”, 20 years apart, where individual character cells on the screen are assigned both a foreground colour of 0 (black) and a background colour of 0 (black). This trick was not infrequently used to conceal greets, artist credits, and other hidden messages in an ANSI picture – I have a vivid memory of stipulating text for illustrator Eerie to hide in my poem “I am Elite” released in MIST1294. There are a few techniques for revealing black-on-black characters. The puzzle’s first winner brute-forced it in a powerful text editor, removing all ANSI colour codes. The intended solution involved cycling in some classic ANSI viewer software like ACiDview or GoldView from colour mode to grey mode to ASCII mode, when it is revealed. Another approach could involve using a block or brush recolouring tool in an ANSI editor such as Pablo and assigning new, visible, foreground colours to whatever was contained there.

Happyfish> This is hilarious, I can see in text file that there are line segments presumably spelling something out; AcidView just renders it as a featureless grey block in monochrome mode. FAIL
This is my punishment for not downloading pablo. OFF I GO


Applied to Mage’s earlier piece, that resulted in the following appearance:



… and here’s where my alleged cleverness came to bite me in the bippy: everyone who got to this puzzle thought that the hint was the name of the character in the hidden ANSI (character is what you are in the dark, and there’s the character in the dark, right?) – but no one knew what his name was. (No, I don’t, either.) I intended only to indicate that the same technique was called for on my minimalistic greyscale ANSI, which when properly massaged would reveal the following message in ugly TheDraw ANSI fonts, one of the few allowing mixed letter-case use for the message to appear in correctly-capitalized German:



“So pocht das Schicksal an die Pforte”: Destiny knocks on the door. (You know what it describes, even if you’ve never heard the phrase before: the four notes opening Beethoven’s 5th Symphony – da da da DUMMMNH!) And that, there, is the next stop in the treasure hunt: bit.ly/SopochtdasSchicksalandiePforte

Thursday, November 5, 2015

unwashedmass:



“Remember, remember, the fifth of November…”



http://pc.textmod.es/pack/galza-22/us-masks.ans




The chain runs, somewhat tenuously I suppose, from Guy Fawkes through Alan Moore’s comic V for Vendetta to its later film adaptation and from there to use of the masks by members of Anonymous, first seen in these parts protesting outside the Church of Scientology.




Then one further link, my old Belgian friend Filip De Haes illustrating some current-events subjects in his uncoloured textmode computer art style circa February 2014. Hearkening to my traditional role as poet of the computer art scene, he asked for some words with which to frame the illustrations, so during silent 2 am coffee breaks in the basement of the sleeping Lion’s Gate Hospital, I free-associated some lines vaguely engaging the themes the pictures evoked.




There is more of our collaboration at http://pc.textmod.es/pack/galza-22 , and he has a fascinating new collection together of Soviet characters rendered in Commodore 64 PETSCII, viewable at http://pc.textmod.es/pack/galza-23




In early 2014, the first Mistigris lit released since 2000 – and the beginning of all the momentum 2014 would see carried through into 2015 to get the artscene wheels in Cthulu’s brain spinning again.

Wednesday, November 4, 2015

[audio https://www.tumblr.com/audio_file/mistfunk/132543740677/tumblr_nxauw41anw1u1gsjq?plead=please-dont-download-this-or-our-lawyers-wont-let-us-host-audio]
Really, lost in the “should we wait until after Remembrance Day to start hyping Christmas?” debate is whether Hallowe'en should be allowed to drag on. Me, I come down firmly in the extended Hallowe'en camp. And now, my final post on the seasonal and spooky contents of our new Oct 31st-released artpack MIST1015! We open with the only track that wasn’t also mirrored elsewhere, Cthulu’s unused (but don’t worry, they used his other tunes) overture for the gothic (and itself very Hallowe'eny) mobile collectible card game Afterland (available for free now in the Google Play and iOS App Stores!), performed by his “jug band of the damned” (eek!) The Creaking Planks.

This was engineered to satisfy a demanding criterion from the developers at Imaginary Games, namely that the in-game music be simultaneously happy and sad. Well, can it take turns? This live off-the-floor take of the five musicians huddled around a single microphone is a good shot at the New Orleans Dixieland voodoo concept he had rattling around in his head, but to the good folks at Imaginary Games it was a little bit too much like sitting in a club listening to live music and stroking your chin, and not enough like … holding your mobile device and tapping at a screen. Oh well, as the wide varieties of Hallowe'en costumes testify, there are many paths to gloom!

[soundcloud url="https://api.soundcloud.com/tracks/49591292" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

I don’t know much about Brad Dunn’s composition practice, but if I had to guess based on my experiences producing concerts for him on prepared guitars a decade ago, my suspicion would be that he experiments to see what works or doesn’t – either way, then does it again, like he means it. Dissonance? Yes, that’s a dissonance – a big, satisfying dissonance. Let’s do it again! What do you mean, you don’t like my new Christmas carol?

[soundcloud url="https://api.soundcloud.com/tracks/227614719" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

Melodia of Empress Play, on the other hand, has achieved a supreme calculated mastery of genre. I’ll never forget, back in the ‘90s, how an aimless experimentation proceeding at a glacial pace transformed overnight into the fully realized “Spaghetti Western” as soon as it crossed her desk. Her triumph is in sussing out before she gets there just what kind of song a given song is trying to be, and then making it live up to those specific aspirations, hitting the nail on the head squarely and repeatedly. I jokingly describe us as drag factor on, her slumming it by hanging out with this weird group of retro computer art weirdos, but her canny piggybacking of holiday seasonality means that this song, Horror on Channel 3, has been enjoyed an order of magnitude beyond how many times the Mist artpack has been served up.

[soundcloud url="https://api.soundcloud.com/tracks/211276792" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

Theorica, conversely, explicitly describes his approach as “If sound were colour, I’d be what you’d call a finger painter. I do what feels and sounds right.” And so what if “Dark Charlie” sounds like an uninspired Stephen King bugaboo, the man has his finger on the pulse!

http://bandcamp.com/EmbeddedPlayer/album=1207596880/size=small/bgcol=ffffff/linkcol=0687f5/track=2484575138/transparent=true/

One final grim piece of audio, this is a positively ancient guest poem by performance poet RC Weslowski, pointing at the eternal horror far more frightening than ghosts and werewolves – state militarism, endless war against an endless series of evil axes… in this case, earthworms. It brings to mind how of the two camps name-checked in the opening of Black Sabbath’s sludgy anthem “War Pigs”, “generals gathered in their masses / just like witches at black masses”, it is the generals who are scarier. (Also scary: rhyming “masses” with “masses”.)



Oh yes, and while we’re on the subject of poetry, I forgot our poem of terrifying implications by Prince George’s Jeremy Stewart:

CLOTHES HAIKU
your skin is clothes for
your blood & bones & your clothes
are skin for your skin
Too bad I didn’t think to throw it in while we were showing off all the skeletons! Actually, it’s kind of a perfect lead-in to, again, the crazy ANSI music video Whazzit made for the song Dead Man’s Pants. (Sure, I can keep linking it, but can I just make a post dedicated to it? Darned sure I can! Stay tuned…)

Sunday, November 1, 2015

[gallery]
What do you mean Hallowe'en is over? I’m not done sharing the spooky, monstrous computer artwork from the MIST1014 artpack we just released! Admit it, you still have a Jack ‘o Lantern on your front steps, so you should still be of a mind to appreciate our final lingering hauntings. (And then there’s Whazzit’s amazing accordion-playing ANSI skeleton animation, I can’t even fit that in here – but it’s starkly chilling, in a profoundly ridiculous way!)

We open with Sara Ciantar’s “Red Sky At Morning”, the traditional omen of foreboding to oceanbound sailors. I really appreciated her pixelart aesthetic, and only moreso when it was revealed that she had merely taken a photograph through a screen door. To its right, a piece of PETSCII – the textmode of the Commodore 64 – by its rock star artist Raquel Meyers. (It has a name, but I have tentatively given it a new one: “Dead Kids of Instagram.”) Do look up Raquel, as she is curently crowdfunding to support similar work on a similar theme – textmode illustrations of the stories of H.P. Lovecraft.


Next is a mean little skull logo by Nail that you might have missed in the artpack proper, hiding out at the bottom as the footer illustration to the pack’s infofile.


On the following line is Freelance Pete’s detailed take on the nuclear family’s suburban fantasy, followed by another early-'90s Amiga pixelart piece from the portfolio of $too.


Onward, we get two paintings, the first by Mythical Man – which seems ominous but not too grim until you look a little more carefully at the running man burning in the background – the other “Heart Goes Here” by Jenn Ashton. All the skulls nonwithstanding, this painting demonstrates that there’s nothing necessarily creepy about mere bones… after all, as the pithy quote has it: “You’re a ghost driving a meat coated skeleton made from stardust, what do you have to be scared of?”


This (small-e) eerie gallery ends with the fabulous header to our memberlist, a networked PabloDraw ANSI art session jointly drawn by numerous contributors, notably the logo by the bothersomely talented enzO of Blocktronics (not just a fabulous letter M, also note the spooky skulls beneath it – sorry, Jenn, maybe the skull is just the scariest bone in the body), followed by a menacing Frankenstein’s monster sketched out by Sudden Death, with contributions from Whazzit and Sephiroth.

OK, that’s almost it for the spooky stuff – next time I’ll see if I can’t squeeze in some spooky tunes and make Tumblr sing!

[youtube https://www.youtube.com/watch?v=6qz98KGIKc8?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

blocktronics:



ANSi art based animation by Whazzit with music by Rowan Lipkovits.



You saw it first in MIST1015!

lordnkon:



Get the fabulous Mistigris 21st anniversary artpack:  http://bit.ly/mist1015   or catch the teaser at https://youtu.be/dlC1B9jCjOU !



Complete with guest typewriter art by the talented lordnkon!

Saturday, October 31, 2015

[gallery]

Hallowe'en is here again and we are dressed up as … ourselves, 20 years ago. (Are any costumes possibly scarier than our own adolescences?) I know that trends and fashions are supposed to go in 20-year cycles – is 2015 the new 1995? (Microsoft probably hopes so.)

But I digress. You can find our new, 21st anniversary artpack MIST1015.ZIP at our new website at mistigris.org, or download it wholesale at bit.ly/mist1015, or view and hear (much of) it through your web browser at pc.textmod.es/pack/mist1015.

It’s a massive undertaking, containing over 100 files submitted by over 50 artists (including over an hour and a half of music!), representing works created from the late ‘80s to … late last night.

There’s no official theme (if “computer art” is a theme in 2015, it’s one so broad as to be unuseful), but due to the timing of our release, it naturally happened that a certain quantity of spooky, Hallowe'eny art accumulated in our incoming directory. We actually debated just releasing it as a separate Hallowe'en pack, but twice as many packs == twice as much administrative work, so to avoid killing our senior staff (what would be a more fitting Devil’s Night twist?) we opted to lump it all in as a sub-theme within the greater pack.

There’s lots to enjoy here – and even tomorrow, when the Christmas decorations come out, there will still be lots of non-Hallowe'eny material in there for you to continue enjoying. (And how does that joke go? “Why do programmers confuse Halloween and Christmas? Because 25 DEC == 31 OCT!”)

But in the meantime… Boo!

    ..
-(--)- *
'' * .--.
.-'''''''-. ( )
.'_/ _/ '. '--' *
____/__(")__(")_______
/__o__(_)__(_)__(_)__o__ * .
_l_l_l___l_l_l_/ _
* ''''''''''''' (_)




.


.



.


.
, ^'^ _
) (_) ^'^
_/_ .---------. (( ^'^
(('> )`'`'`'`'`( || ^'^
_ /^| /`'`'`'`'`'`|| ^'^
=>--/__|m--- /`'`'`'`'`'`'`|
^^ ,,,,,,, /`'`'`'`'`'`'`'` ,
.-------.`|`````````````|` . )
/ .^. .^. | ,^^, ,^^, | / ((
/ |_| |_| |__| |__| | /,-,||
_ /_____________ |")| | | |/ |_| |
(") | __ __ | '==' '==' /_______ _
(' ') | / / | _______ |,^, ,^,| (")
| |--| |--| | ((--.--)) ||_| |_|| (' ')
_ ^^^ _ | |__| |("| | || | || |,-, ,-,| / /
,' ', ,' ', | | || | || ||_| |_|| ^^^
.,,|RIP|,.|RIP|,.,,'==========='==''=='==''=='=======',,....,,,,.,ldb

...(__) /( ) ,..,,
(|)(OO) / _/__/_/ '['_']'
|/(__)/.'. / b d __/ /__
|_/ _|__/ // VV / / /, (|_/ : _|)
/ / / |_:_|
(_____) .., ___/____V/ | | |
(((__/(@) (@)__))) /. . &(6_d)% Y |_|_|
"" _MVVVM_/ "" |v-v/| /_____| (_] [_)
_/ _ D.''@'' /) : ( |
. | / |
|'. | '--v-v--'|
| ' |
|___'|


.___,_______,_____Happy_Halloween!___.
| ./( ). | |
| ) /_// ( | |
| `) (^Y^) (` (|)/ |
| `),-(~)-,(` --(")-- |
| '"' \ /` |
| .-'```^```'-. , , |
| / ( __ /) )___/( |
| | ` / ` | {(@)v(@)} |
| ____/ / {|~~~|} |
| `'-.......-'` {/^^^} |
.___ldb______________________`m-m`___.
Posted works: witchy animated .GIF by Janos Horak, Shift JIS by Kalcha, Amiga pixelart by $too, ANSI spider by Vordreque, ballerina spider by Theresa Oborn, Skullflower by Phatal, Zombies, Run! ANSI by Happyfish, DJ of the Dead by Vordreque, ASCII by ldb.

BONUS: appearing in the artpack, though not with this track – electronic music master Ill-Esha has made a sinister electro rearrangement of Danny Elfman’s thme music to Beetlejuice, which you can enjoy at http://subdotmission.com/sub-freebies

Sunday, October 25, 2015

[gallery]

blocktronics:



Belgian artist Otium ( @filipdehaes ) presents Galza-23 with a mesmerizing collection of b&w portraits in the petscii format (oldschool commodore platform 8-bit graphics).



Check Galza-23 full album for more artworks: https://www.facebook.com/media/set/?set=a.10153254874005954.1073741830.41789370953&type=3



Follow Galza on Facebook: https://www.facebook.com/galzasciiart

Wednesday, October 21, 2015

[gallery]
One of a handful of loose ends left adrift in the confusing tail end of our May Mistigris Music Madness spree, composer King Arthur (or |(ing /|rthur as he styled himself – that should be a pointy bracket, not a paren, but HTML – or, briefly, Black Rain) had a music disk, “Corroded”, that has since been lost – and which we are in a position to throw back into circulation. Joining our ranks as part of the first incarnation of Fire, when they merged into Mistigris in Feb-March 1995, while all their visual artists quickly wriggled their way out of our roster this lone music tracker remained, drifting away in the middle of things during the great BBS decline and then finding his way back to us by the end – and beyond, putting together and releasing this music disk in May of 2000, after we ourselves had, if not exactly closed up shop, at least … given up hope.



Corroded contains nine songs (one of which includes lyrics!) composed in Impulse Tracker – as best as we can tell, all by him – and hopefully this time it doesn’t disappear again! Hats off to |(ing /|rthur – wherever he is – for we’re giving your songs one more trot around the track! (Who knows, there’s a very good chance that they’ll reach a wider audience now than they ever did in 2000!)

Tuesday, October 20, 2015

The MIST2000 Treasure Hunt: Puzzle #2, explained!



So, loyal Mistigris treasure hunt puzzlers. It’s been a while. I was hoping that more people would, given the keys past our first puzzle, blitz a bit further into the puzzle series, but it looks like things didn’t quite unfold that way – of the 37 people who tried the first puzzle, only 12 of them found their way through to the next one (I know, even after I spoiled it!), and only 4 of those 12 have made their way through this puzzle to the next… so let’s see if I can’t just explain the rest of the puzzle solutions in short order before we can finally give MIST2000 a wide public release and also bask in the glow of the rapidly-approaching MIST1014 artpack celebrating Mistigris’ 21st anniversary!



So, where were we? The treasure hunt was announced. I spoiled the first puzzle, an acrostic in a poem in ROT13 in an old archive format. (Does that make it four puzzles? Very economical, good value!) Then it (as do they all) pointed to a bit.ly URL – specifically, bit.ly/wetakeBerlin … which served up a file named ii.arc … now, I thought I was being cute by packaging the puzzles in historical file compression archive formats, just icing the cake in a period-appropriate sort of way, but it caused more problems for people than I’d anticipated it would:



Happyfish> @mistfunk WHAT THE FUCK FORMAT IS THIS ARC FILE I HAVE INSTALLED 4 ARCHIVE PROGRAMS ON MY TERMINAL
(… @mistfunk favorites my tweet of pain. LE SIGH)
Cthulu> @hsifyppah predecessor to PKZIP, it held on in Atari ST circles. https://en.wikipedia.org/wiki/ARC_%28file_format%29
HF> I determined that, but everything keeps telling me it’s corrupt and can’t open it.
HF> Although I admit I spent a minute going IS THIS A NINTENDO ROM I AM GOING TO HURT CTHULU
HF> Bwahaha, searching for PKUNPAK, google says “Did you mean Pkunk?”
HF> USUALLY I WOULD, GOOGLE, USUALLY I WOULD
HF> Dee dee dee, now in to the hundreds of megabytes downloaded to try to open this 680 byte file THE FUTURE IS HERE
HF> This one has a super ugly pixelated logo, so I feel hopeful.
CT> This was intended to be a nominal, old-school flavor endowing aspect to the puzzle, not a major speed bump


Anyhow, supposing you were able to open the archive at all, what you ended up with was a file named 00000010.asc (that is the number 2 in binary, much as the archive’s name is the number 2 in Roman numerals – you should be seeing a trend from here on), whose contents looked like this:



OK, it’s not much for ASCII art. Mea culpa. I was thinking I could do something fun with Figlet (or hey: my infernal puzzle – read this graffiti logo! Sorry, it’s just too phresh, I can’t make any of it out) but I needed to roll my own with this custom character set. An alternate alphabet? O RLY? It hadn’t occurred to me to use the Standard Galactic Alphabet from the Commander Keen games or I surely would have, but this one’s source is equally nerdy and well-clued. Googling snatches of the phrases will lead you to Taito’s 1986 arcade platformer Bubble Bobble, within which is hidden secret levels – treasure rooms. As you play the game, on standard levels occasionally temporary doorways will appear in the background. Moving Bub or Bob to them will bring players inside these rooms, where treasure is to be found in great abundance, and down on the floor, cryptic messages are spelled out:



Now, there are a few approaches to deciphering a message coded in this way. Last time around, we discussed falling back on letter-frequency analysis, but in this case a bit of poking around online reveals the fact that somebody has already done the hard work:



Running my colourless high-ASCII blocks (I’m very sorry folks, forgetting that there’s a greater distinction between ANSI and ASCII besides the use of colours, using high-ASCII can result in garbled character display for some viewers) through this code reveals the Latin message “omne trium perfectum”, which as it turns out is the next destination: bit.ly/omnetriumperfectum

HF> Finally got in to it with PKUNPAK in a dosbox.
CT> I fully expect you have blasted through all of the other puzzles by now.
HF> Oh, no, I’m cussing at the bubble bobble symbols and getting lots of sketchy, wrong bit.ly results
HF> Either that or one was correct, but my workplace firewall doesn’t trust you. Heh.
HF> Hah! Yes, the firewall was just blocking it. Got it on another terminal.
CT> How curious it would grant you access to one file but not another literally sitting next to it in the same directory.
HF> The block file is capricious and mysterious.


Next time – puzzle #3! (You don’t need to wait for me to spoil it, you could very well just dash on over there and try to scoop me! I’m told that the puzzles get easier as they progress… or maybe your oldschool reptile brain just gets warmed up?)

Monday, October 12, 2015



Greetings and salutations to the Mistigris puzzle quest nation! Tuesday, October 6th, we gave a monster artpack, MIST2000, a limited release – for a limited time made exclusively available to any parties able to overcome a devious series of oldschool puzzles only solvable by a master of the traditional computer arts.

What this means is that so far, the pack has been released to two people – devious and crafty oldschool types, who, as it ironically turns out, already had access to the artpack due to being longstanding members of the Mistigris inner circle for decades. (But they diligently sweated through the puzzles anyhow, for strange kicks.)

So far, 36 of you have taken on the first puzzle in the chain, but following the better part of a week, only 10 of those 36 managed to progress through to the second. (And, as we have seen, only 2 of those 10 successfully followed the chain all the way to its conclusion.) Now, despite appearances, I actually do want people to be able to access the contents of that artpack, and I also do want people to be able to appreciate the work that was put into the puzzles – which they cannot if over 75% of them are turned away at the very first step. So I will do 28 people a favour and “spoil” the first puzzle for them, and I will try to do so in the methodical step-by-step fashion of Infocom’s classic InvisiClues, so you needn’t get spoiled in regards to parts of the puzzle you hadn’t seen yet.



Now, the first thing that you’ll see when you start doing the puzzles is a redirected URL, http://bit.ly/WeTakeManhattan. This is nearly enough to actually guess the second URL, but I don’t require you to make the jump; there are further clues. If you follow that URL, you download a compressed file entitled killallthelawyers.lzh. The ‘90s were a time of a shrinking of a teeming microcomputer ecosystem (not just the PCs and Macs, the Amigas and Atari STs, and a special few BeBoxes and NeXT Cubes, but also the end of the line for the Apple 2s and C64s) and rapid technological change even within then-new product categories like file compression standards. Most of these have been casualties left by the wayside but I thought that it might be fun and adding period flavour to give the old formats one last kick at the can as part of this nostalgic exercise. (Just be glad I didn’t require anyone to mount a Stacker- or DoubleSpace-compressed filesystem.) So in order to access the clue, you first had to know what an LHA file is (mostly used on Amigas and in Japan) and how to open it. Now, I’ve got to say that my free copy of IZArc, my standard all-purpose unarchiver, handled these all seamlessly, but I regret to announce that my experience was far from universal.

Whazzit> In opening it, I get this:




Now, while my program was able to open these all with deft aplomb, getting the historical archive files made in the first place was not as easy, and typically I had to resort to period programs running under DOSBox. It seems that not all unarchivers are born equal or support all versions of archives equally effectively, so some of you would see repeated errors if you did not use equivalent unarchivers of a similar vintage. Sometimes the errors interfered with your accessing the file, sometimes not. Let’s assume not. So, what you would see in the archive is a file named theangryflea.lit.


What do you do with a .LIT file?

Whazzit> I had no “.lit” viewer, so the first one stymied me. I may not be the only one.
Cthulu> while historically some were coloured as ANSIs, most .lit files, including this one as it turns out, are just raw text files 8)
/me furrows his brow and ponders if any group, anywhere, ever released a dedicated .lit viewer. The closest I can think of is Tribeview’s unsolicited auto-enhancement of .LIT files
W> I just installed Microsoft Reader, but it can’t open the file, saying Error: A book file may be missing or damaged.
C> You’re, uh, trying too hard! Notepad will do the trick!


Anyhow, this file, when opened in a text editor, yields the following puzzling contents:

jvaqf bs punatr jrne uvyyf gb fnaqcvgf
rer gurve frpergf pbzr gb yvtug.
guvax bs nyy lbh'ir yrsg oruvaq,
nyy lbh'ir lrg gb yrnir.
xabjvat jung'f sbhaq jvyy or ybfg sberire,
rire fubhyq lbh tevrir.
Or gur punatr lbh jnag gb frr,
rfpncr gur punatr lbh'q engure abg
eryrnfr lbhe qhgvrf,
ynl qbja lbhe znagyr.
vg'f abg zhpu bs n cbrz…
arire jnf, gubhtu.SAUCE00the angry flea (encrypted) cluethulu Mistigris 20150928j


I know, it looks mostly like gibberish.
W> Ahh. It’s a cipher. I thought it’d be a riddle, so when confronted by absolute nonsense I figured something had gone wrong somewhere.
But then at the end, a glimmer of coherence. There, what we see is the contents of the file’s SAUCE entry – SAUCE (“Standard Architecture for Universal Comment Extensions”), that ridiculous but handy ACiD-dictated metadata format for computer art scene files. We can see that the SAUCE was added (with SPOON) on September 28th of this year, that the file is assigned to “Cluethulu” (that’s me, plus a clue) of Mistigris, and that its title is “the angry flea (encrypted)”. Encrypted? Well, that would explain the gibberish – that or else it might be Klingon poetry.

Now, with encrypted texts, there are a few approaches you can take: you can count all the letters, chart their frequency, and map them against standard English letter frequency (which trends toward the most common letters looking like ETAOIN SHRDLU); or you can take brief 2- or 3-letter clumps and do substitutions to test hypotheses such as “what if this was 'and’ and that was 'if’?” Or you can just shift the whole text along one letter at a time and stop when the results look like something. This was not encoded with strong cryptography; in fact, it uses about the most bog-standard, nominal cryptography scheme in wide usage, generally to avoid printing spoilers in blog comments. The crypto scheme employed here is that known as ROT13, so dubbed because every character in the alphabet is shuffled along 13 spaces, totally garbling the message but making it very easy to decrypt – by shuffling it along a further 13 spaces, amounting to a total movement of 26 spaces or one full rotation through the alphabet.



In this case, what you get is a bad poem:

winds of change wear hills to sandpits
ere their secrets come to light.
think of all you’ve left behind,
all you’ve yet to leave.
knowing what’s found will be lost forever,
ever should you grieve.
Be the change you want to see,
escape the change you’d rather not
release your duties,
lay down your mantle.
it’s not much of a poem…
never was, though.
There is some rhyme, the lines are coherent enough on their own but it doesn’t seem to amount to anything, a radical departure from the Mistigris World Tour (1997), where the poem was the main thrust of the riddle-clue. More ScrollZ standard than the rarefied lines Mistigris was known for! (Sorry, am I supposed to be over that cattiness yet?) OK, so where could there be hints embedded in this poem? Is it a certain kind of poem, conforming to particular metric and rhythmic constraints? Do the lines point their way to a specific word? Is … OK, we don’t have much to go on here. Does anything stand out? Well, there are no capital letters except for one B at the start of a line, could that be important?

Maybe the title of the poem, “the angry flea”, will shed some light on things. I don’t see the flea anywhere in the poem, however… could it be some kind of metaphor? Well, it is wordplay of a very “cryptic crossword” variety (an aside: did you know that the UK government recruited codebreakers to work at Bletchley Park on decrypting WWII Enigma transmissions by headhunting the winners of special newspaper crossword puzzles? This led to the invention of Colossus, “the world’s first electric computer” (before which computers were typically rooms full of women with calculators) and leads in a roundabout fashion to our computer art of the '90s and indeed your reading these online words today) — if you switch out “angry” for the near-synonym “cross” and “flea” for its bloodsucking relation, you can shimmy from “the angry flea” to “a cross tick”… which, pronounced phonetically, gives you the word “acrostic”.

No, it’s not painting on beeswax – that’s “encaustic”. An acrostic is a poetic device where messages can be embedded in texts running perpendicular to their usual read sequence, as you might see in a word search puzzle. Typically acrostics spell out missives using the first character in each line. Back in college I wrote a terrible poem pastiching all the styles of my classmates while simultaneously spelling out the acrostic “HELP I AM A PRISONER IN A POEM FACTORY”. Now, over a decade later, I wrote another terrible poem spelling out a more concise message:


“we take Berlin”. As in the Leonard Cohen song lyric, “First we take Manhattan” (which we have just recently seen variantly capitalized, delivering us to this problem!) / “then we take Berlin”. (Why? A sequence is implied: what we do “first” comes first, and “then” something else follows.)

Hence… this trail has delivered us to its transfer point, a phrase to plug in following a bit.ly URL, giving us bit.ly/wetakeBerlin … and suddenly, the chase is on again!



Are there any further easter eggs hidden in the work? Why, that’s entirely up to you…

Nail> So I’ve just started your treasure hunt and either you’ve intended it and I’m just too stupid to get think of the right clue… or the reference to German reunification is utterly accidental. 8D

Cthulu> I can assure you that is unintentional! Are you reading deeper meaning into the poem? Some German-ness does come up later on…

N> Well, you start with a link of “WeTakeManhattan” … there’s a song by Leonard Cohen that goes on with “then we take Berlin”

C> I went for [First] “We Take Manhattan” just because it was the First clue. Every subsequent clue includes some sequential or numerical referent
just to help me keep track of what order they were going in 8)

N> And the first line of the poem, “Winds of Change”… that’s a song by the Scorpions that was played a lot during the time of the fall of the Berlin wall
add to that the fact that German Reunification was 25 years ago last Saturday… 8D

C> Ahaha, I was aiming to write a bad, disposable poem, and “winds of change” is a cliche line … that happens to meet certain requirements needed to provide the code for the next puzzle. The words are only on the page in service of the code; most of them are pure filler.

N> Good thing you said you were aiming for a bad poem, cause… that was my wife’s first comment when I asked her for help, thinking that maybe it’s a language barrier that keeps me from getting anything useful from the poem ;)

C> It’s fascinating that you were able to read that additional context into it however, it goes to show that they say the writer comes in with his baggage, the reader comes in with his baggage, and the poem the reader experiences lies midway between them.
Maybe it was insider bias or genre chauvinism that compelled me to make the lit puzzle the first one – I just didn’t think that any of the individual bumps amounted to much of an obstacle, though of course I am not the best judge of just how hard my own puzzles are. The next one is quite a bit easier! Go on, take a whirl!