Mistigris computer arts

Thursday, November 19, 2015

[youtube https://www.youtube.com/watch?v=6qz98KGIKc8?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

“Dead Man’s Pants” – the most intense of all our pack’s grim Hallowe'en contents… yet of eternal appeal all year ‘round! I’ve performed it hundreds of times for a decade, first arranged on the occasion of Vancouver’s first ZombieWalk, but even after all that time here was a new approach! A breakout hit from MIST1015, having been enjoyed more times than the artpack itself has – here it receives a much-warranted behind-the-scenes “making-of” interview (or… would “postmortem” be too obvious?) conducted in an impromptu fashion as soon as it was submitted:



Sept 5:



Whazzit> I have finished my submission for the Mist pack, I think.
Cthulu> So in advance, very rigorous!
WZ> You might remember, about 6 months ago I said I had an idea that felt more Mist than Blocktronics.



[shares video]



CT> holy swamoli, this is pretty incredible
CT> I can see why you needed to make sure I had some time and was sitting down before you unleashed that on me
WZ> Does it work?
CT> I only wish I could have provided you a better quality recording!
WZ> Haha that one was quite good quality, compared to the live ones I found
CT> oh yes, I have a long career of only being caught on tape doing my very worst performances
WZ> I would have asked, but, well, I wanted it to be a surprise. Also, I had no idea if I could pull it off.
CT> also I’m wondering if I could interest you in the album cut of my band performing the song, I have no idea how it would effect the synchronization
WZ> It’s synced quite specifically to this version of the song, besides which I like the simplicity of you playing alone on the accordion. (It means I didn’t need to draw a whole undead band ;)
CT> I’m curious what was the source of that audio track?
WZ> Um, that Louw down interview you did
CT> oh gee whiz, just about exactly one year ago!
WZ> I grabbed the video from youtube, then cut the song out, then trimmed the sound
CT> I always felt a bit dubious about the value of having conducted that interview, but at last it has been vindicated as well worthwhile!
WZ> It was a good quality recording, anyway ;)
CT> that’s an amazing tribute, I’m curious at a few technical aspects of it. you know what, hold on, I haven’t even finished watching it.
I had to restart and pull my girlfriend over to explain that I wasn’t just vainly listening to a recording of myself. It’s amazing on several levels. it kind of deserves to be entered into the textmode demo competition 8)
WZ> Yeah, looking at the rules, I don’t think there’s a category for this in the demo competitions.
CT> duh, wild compo! if I won it in crash '97 by fighting people with foam boffers, this has a much more legitimate place. Also, hats off – there are many incorrect ways of drawing an accordion and you managed to duck all of them.
WZ> hah that was one of the easier parts :D I just copied yours from that video.
CT> reference! it helps. artists be like, “sure I know how an accordion works”… then they draw something that could never play, hands strapped into immobility. damn, this is going to be hard for me to avoid spreading all around immediately, but it will just act as incentive to expedite the pack’s release.
WZ> I admit I have no idea what the left hand does… but I decided that wasn’t particularly important to the animation as a whole.
CT> the very attempt to render the instrument at that resolution is audacious. well whatever else ends up in the pack now, I can rest secure that we have one historic first for the books!
WZ> It *may* be the first accordion in ansi. I’m not sure. I imagine there are a number of firsts here :D
CT> currently searching for instances of the string “accordion” in 16c… hmm, three returns, one from last year’s mist pack, and two more from older mist file separators 8) if it is drawn anywhere, it is not described by its name.
WZ> It certainly hasn’t been the most popular instrument for ansification… I think we’d struggle to find a piano in ansi, for that matter.
CT> Hey, you could be on the vanguard of a sea change! drawing a skeleton and an accordion individually are tremendous feats, together it seems almost insurmountable! did you draw one and then draw the other around it, or draw them separately and superimpose them? there are just so many fiddly little fine details
WZ> Well, the skeleton came first - you’ll see the same rough picture a lot before he actually picks it up and plays it. I just took the picture I had, cut out the chest and added an accordion.
CT> but of course bringing them together after being drawn separately would present problems of keeping a consistent scale
heh, so does this mean that somewhere you have five animation cells of accordions in different positions floating in space? (thoughts for video material if I ever make good on my threat to do an accordion cover of Skaven’s Catch That Goblin!)
WZ> hah, 12 and that’s without the head movement
CT> plus the obligatory “accordion dropped slack in shock” pose
WZ> resignation, really At least, that’s what I was aiming for. “Damn it, it’s back. And now I need to look at the jeans? Gah. Stupid afterlife.”
CT> I want to show the video to the author of the song’s words, but he isn’t even online and no part of it will make any goddamn sense to him
WZ> Hah, yeah I just used the title as inspiration rather than the lyrics, mostly.
CT> My partner is like, “he put the pants on and now he’s happy, look how he’s smiling!”
I’m all, “he has no choice, he doesn’t have any lips. that’s not a smile, it’s a rictus!”
WZ> Hah, I actually made the decision early to allow him some movement for expression. You’ll see his eyebrows move in the first major scene.
CT> Despite the fact that I’m going on at some length about it, basically I’m speechless. I’m blown away. Did it change my life? Quite possibly. I think this will really open the doors of possibilities for others to follow the trail you’ve blazed.
WZ> Well, thank you. The whole thing was inspired by the song, really - when I heard it I immediately imagined a skeleton playing the accordion.
CT> see, everyone always imagines the skeleton playing xylophone, but that’s the unimaginative way out
WZ> I imagined it as a picture to begin with, but the idea of a video didn’t take too long to coalesce.
CT> but the work!
WZ> Hah! Yeah, it took a while. It was an exploration.. I began with a “can I do this?” attitude, then moved to “I have to finish this!” Make a picture, save it, tweak it, save it, etc… I really do not know anything about animation, except for what I puzzled out while doing this.. The whole thing was one big problem-solving exercise, really.
CT> I must know, did you just export your ANSI screen cells as static pngs and string them together in conventional animation software? It’s ansi animation but it’s not ansimation, y'know?
WZ> right And yes I made each frame according to whatever criteria I had, then put them together to figure out the timing of the sync
There are somewhere in the vicinity of 1200 frames in total. I went with 10 frames a second… easier to calculate.
CT> how many distinct different screens are shown?
WZ> I’m not sure exactly, but I’d hazard to guess about 800 unique ANSIs.
CT> egad! so incredibly labour intensive. I would never recommend anyone make an animation without tool assistance to fill in between keyframes, but the end result sure is impressive!
WZ> Obviously I wasn’t starting from scratch on most of them.
CT> you see, that’s why the Raimis would have filmed this using practical effects
WZ> hmm. Difficult. That would require a much larger budget.
CT> How long start to finish did you spend working on it? start of project : end of project or estimated hours logged?
WZ> oh, I wouldn’t know. I started pretty much as soon as I asked you about where to find the song/video months back.. in April? May?
CT> aha, that’s actually relatively quick
WZ> As for hours, I really don’t know. Maybe 100, but it’s hard to say. I tended to draw, get bored and take a break, come back for an hour….
CT> I was pretty floored that it shrunk down to only 15 megs, considering what a big chunk of that must just be the audio
WZ> The audio mp3 is 3.4 megs
CT> it all seems impossibly inefficient by artpack file size standards
then again, when we stacked the bells of yule music disk re-release with remasters in mp3, I think we bloated it from 1.5 megs to 300 8)
WZ> Times have changed ;D We can download 300 megs in 2 minutes now
CT> ok, I almost certainly have more questions but my partner is kindly suggesting I wrap it up as I have a long day tomorrow playing accordion in a recording studio for use in a video game (at last, living the dream!) in conclusion: wow!
WZ> Good luck tomorrow then!
CT> a perfect closing note for two old farts celebrating an extinct culture!
WZ> Oh let’s wait another 30 years before we accept that.

(The crazy thing is… this isn’t even the only ANSI animation he shared in MIST1015 – he also devised overlapping sprites for Kirkman’s tool-assisted parallax-scrolling mermaid tech demo “Under the Sea”. But that’ll have to get a post of its own – or you can enjoy Kirkman’s own notes on it!)

Friday, November 6, 2015

[audio https://api.soundcloud.com/tracks/231712478/stream?client_id=3cQaPshpEeLqMsNFAUw1Q?plead=please-dont-download-this-or-our-lawyers-wont-let-us-host-audio]

[soundcloud url="https://api.soundcloud.com/tracks/231712478" params="visual=true&liking=false&sharing=false&auto_play=false&show_comments=false&continuous_play=false&origin=tumblr" width="100%" height="500" iframe="true" /]

vivamagna:



Line By Line (A BBS Love Story) by ill-esha http://ift.tt/20xHsGH




Full story on this one still to come!

The MIST2000 Treasure Hunt: Puzzle #3, explained!



All right, folks; clearly everyone who was going to solve the MIST2000 treasure hunt on their own has already done so. Foolishly I’d thought that it would spur interest in the then-upcoming MIST1015 but it looks like we might have done better by going the other way around. Oh well, we may as well unpack the rest of these puzzles in short order so that archive can also enjoy public wide release as well.

When last we visited this treasure hunt, we had been directed by Bubble Bobble letters in ASCII to go to bit.ly/omnetriumperfectum , yielding trois.lzh, which when opened contains luddyvan.ans. And what do you see when you load up that piece of ANSI art?



Having already gone the uncoloured route in the previous ASCII art puzzle, you’d think I could have thrown in a splash of pigment here, but apparently not. Apologies for the misleading opening quote; it had a way of misleading people who investigated the hint, which, when itself viewed, looks similar:



“Now you see it, now you don’t.” Why couldn’t I have chosen a phrase that elegant and unambiguous? Both images clearly present frames in which something should be visible, but what and where? What we have here are the artscene’s first and second artworks substantially relying upon the quirk of ANSI colouration known as “black on black”, 20 years apart, where individual character cells on the screen are assigned both a foreground colour of 0 (black) and a background colour of 0 (black). This trick was not infrequently used to conceal greets, artist credits, and other hidden messages in an ANSI picture – I have a vivid memory of stipulating text for illustrator Eerie to hide in my poem “I am Elite” released in MIST1294. There are a few techniques for revealing black-on-black characters. The puzzle’s first winner brute-forced it in a powerful text editor, removing all ANSI colour codes. The intended solution involved cycling in some classic ANSI viewer software like ACiDview or GoldView from colour mode to grey mode to ASCII mode, when it is revealed. Another approach could involve using a block or brush recolouring tool in an ANSI editor such as Pablo and assigning new, visible, foreground colours to whatever was contained there.

Happyfish> This is hilarious, I can see in text file that there are line segments presumably spelling something out; AcidView just renders it as a featureless grey block in monochrome mode. FAIL
This is my punishment for not downloading pablo. OFF I GO


Applied to Mage’s earlier piece, that resulted in the following appearance:



… and here’s where my alleged cleverness came to bite me in the bippy: everyone who got to this puzzle thought that the hint was the name of the character in the hidden ANSI (character is what you are in the dark, and there’s the character in the dark, right?) – but no one knew what his name was. (No, I don’t, either.) I intended only to indicate that the same technique was called for on my minimalistic greyscale ANSI, which when properly massaged would reveal the following message in ugly TheDraw ANSI fonts, one of the few allowing mixed letter-case use for the message to appear in correctly-capitalized German:



“So pocht das Schicksal an die Pforte”: Destiny knocks on the door. (You know what it describes, even if you’ve never heard the phrase before: the four notes opening Beethoven’s 5th Symphony – da da da DUMMMNH!) And that, there, is the next stop in the treasure hunt: bit.ly/SopochtdasSchicksalandiePforte

Thursday, November 5, 2015

unwashedmass:



“Remember, remember, the fifth of November…”



http://pc.textmod.es/pack/galza-22/us-masks.ans




The chain runs, somewhat tenuously I suppose, from Guy Fawkes through Alan Moore’s comic V for Vendetta to its later film adaptation and from there to use of the masks by members of Anonymous, first seen in these parts protesting outside the Church of Scientology.




Then one further link, my old Belgian friend Filip De Haes illustrating some current-events subjects in his uncoloured textmode computer art style circa February 2014. Hearkening to my traditional role as poet of the computer art scene, he asked for some words with which to frame the illustrations, so during silent 2 am coffee breaks in the basement of the sleeping Lion’s Gate Hospital, I free-associated some lines vaguely engaging the themes the pictures evoked.




There is more of our collaboration at http://pc.textmod.es/pack/galza-22 , and he has a fascinating new collection together of Soviet characters rendered in Commodore 64 PETSCII, viewable at http://pc.textmod.es/pack/galza-23




In early 2014, the first Mistigris lit released since 2000 – and the beginning of all the momentum 2014 would see carried through into 2015 to get the artscene wheels in Cthulu’s brain spinning again.

Wednesday, November 4, 2015

[audio https://www.tumblr.com/audio_file/mistfunk/132543740677/tumblr_nxauw41anw1u1gsjq?plead=please-dont-download-this-or-our-lawyers-wont-let-us-host-audio]
Really, lost in the “should we wait until after Remembrance Day to start hyping Christmas?” debate is whether Hallowe'en should be allowed to drag on. Me, I come down firmly in the extended Hallowe'en camp. And now, my final post on the seasonal and spooky contents of our new Oct 31st-released artpack MIST1015! We open with the only track that wasn’t also mirrored elsewhere, Cthulu’s unused (but don’t worry, they used his other tunes) overture for the gothic (and itself very Hallowe'eny) mobile collectible card game Afterland (available for free now in the Google Play and iOS App Stores!), performed by his “jug band of the damned” (eek!) The Creaking Planks.

This was engineered to satisfy a demanding criterion from the developers at Imaginary Games, namely that the in-game music be simultaneously happy and sad. Well, can it take turns? This live off-the-floor take of the five musicians huddled around a single microphone is a good shot at the New Orleans Dixieland voodoo concept he had rattling around in his head, but to the good folks at Imaginary Games it was a little bit too much like sitting in a club listening to live music and stroking your chin, and not enough like … holding your mobile device and tapping at a screen. Oh well, as the wide varieties of Hallowe'en costumes testify, there are many paths to gloom!

[soundcloud url="https://api.soundcloud.com/tracks/49591292" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

I don’t know much about Brad Dunn’s composition practice, but if I had to guess based on my experiences producing concerts for him on prepared guitars a decade ago, my suspicion would be that he experiments to see what works or doesn’t – either way, then does it again, like he means it. Dissonance? Yes, that’s a dissonance – a big, satisfying dissonance. Let’s do it again! What do you mean, you don’t like my new Christmas carol?

[soundcloud url="https://api.soundcloud.com/tracks/227614719" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

Melodia of Empress Play, on the other hand, has achieved a supreme calculated mastery of genre. I’ll never forget, back in the ‘90s, how an aimless experimentation proceeding at a glacial pace transformed overnight into the fully realized “Spaghetti Western” as soon as it crossed her desk. Her triumph is in sussing out before she gets there just what kind of song a given song is trying to be, and then making it live up to those specific aspirations, hitting the nail on the head squarely and repeatedly. I jokingly describe us as drag factor on, her slumming it by hanging out with this weird group of retro computer art weirdos, but her canny piggybacking of holiday seasonality means that this song, Horror on Channel 3, has been enjoyed an order of magnitude beyond how many times the Mist artpack has been served up.

[soundcloud url="https://api.soundcloud.com/tracks/211276792" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="300" iframe="true" /]

Theorica, conversely, explicitly describes his approach as “If sound were colour, I’d be what you’d call a finger painter. I do what feels and sounds right.” And so what if “Dark Charlie” sounds like an uninspired Stephen King bugaboo, the man has his finger on the pulse!

http://bandcamp.com/EmbeddedPlayer/album=1207596880/size=small/bgcol=ffffff/linkcol=0687f5/track=2484575138/transparent=true/

One final grim piece of audio, this is a positively ancient guest poem by performance poet RC Weslowski, pointing at the eternal horror far more frightening than ghosts and werewolves – state militarism, endless war against an endless series of evil axes… in this case, earthworms. It brings to mind how of the two camps name-checked in the opening of Black Sabbath’s sludgy anthem “War Pigs”, “generals gathered in their masses / just like witches at black masses”, it is the generals who are scarier. (Also scary: rhyming “masses” with “masses”.)



Oh yes, and while we’re on the subject of poetry, I forgot our poem of terrifying implications by Prince George’s Jeremy Stewart:

CLOTHES HAIKU
your skin is clothes for
your blood & bones & your clothes
are skin for your skin
Too bad I didn’t think to throw it in while we were showing off all the skeletons! Actually, it’s kind of a perfect lead-in to, again, the crazy ANSI music video Whazzit made for the song Dead Man’s Pants. (Sure, I can keep linking it, but can I just make a post dedicated to it? Darned sure I can! Stay tuned…)

Sunday, November 1, 2015

[gallery]
What do you mean Hallowe'en is over? I’m not done sharing the spooky, monstrous computer artwork from the MIST1014 artpack we just released! Admit it, you still have a Jack ‘o Lantern on your front steps, so you should still be of a mind to appreciate our final lingering hauntings. (And then there’s Whazzit’s amazing accordion-playing ANSI skeleton animation, I can’t even fit that in here – but it’s starkly chilling, in a profoundly ridiculous way!)

We open with Sara Ciantar’s “Red Sky At Morning”, the traditional omen of foreboding to oceanbound sailors. I really appreciated her pixelart aesthetic, and only moreso when it was revealed that she had merely taken a photograph through a screen door. To its right, a piece of PETSCII – the textmode of the Commodore 64 – by its rock star artist Raquel Meyers. (It has a name, but I have tentatively given it a new one: “Dead Kids of Instagram.”) Do look up Raquel, as she is curently crowdfunding to support similar work on a similar theme – textmode illustrations of the stories of H.P. Lovecraft.


Next is a mean little skull logo by Nail that you might have missed in the artpack proper, hiding out at the bottom as the footer illustration to the pack’s infofile.


On the following line is Freelance Pete’s detailed take on the nuclear family’s suburban fantasy, followed by another early-'90s Amiga pixelart piece from the portfolio of $too.


Onward, we get two paintings, the first by Mythical Man – which seems ominous but not too grim until you look a little more carefully at the running man burning in the background – the other “Heart Goes Here” by Jenn Ashton. All the skulls nonwithstanding, this painting demonstrates that there’s nothing necessarily creepy about mere bones… after all, as the pithy quote has it: “You’re a ghost driving a meat coated skeleton made from stardust, what do you have to be scared of?”


This (small-e) eerie gallery ends with the fabulous header to our memberlist, a networked PabloDraw ANSI art session jointly drawn by numerous contributors, notably the logo by the bothersomely talented enzO of Blocktronics (not just a fabulous letter M, also note the spooky skulls beneath it – sorry, Jenn, maybe the skull is just the scariest bone in the body), followed by a menacing Frankenstein’s monster sketched out by Sudden Death, with contributions from Whazzit and Sephiroth.

OK, that’s almost it for the spooky stuff – next time I’ll see if I can’t squeeze in some spooky tunes and make Tumblr sing!

[youtube https://www.youtube.com/watch?v=6qz98KGIKc8?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=281]

blocktronics:



ANSi art based animation by Whazzit with music by Rowan Lipkovits.



You saw it first in MIST1015!

lordnkon:



Get the fabulous Mistigris 21st anniversary artpack:  http://bit.ly/mist1015   or catch the teaser at https://youtu.be/dlC1B9jCjOU !



Complete with guest typewriter art by the talented lordnkon!