Mistigris computer arts

Saturday, October 31, 2015

[gallery]

Hallowe'en is here again and we are dressed up as … ourselves, 20 years ago. (Are any costumes possibly scarier than our own adolescences?) I know that trends and fashions are supposed to go in 20-year cycles – is 2015 the new 1995? (Microsoft probably hopes so.)

But I digress. You can find our new, 21st anniversary artpack MIST1015.ZIP at our new website at mistigris.org, or download it wholesale at bit.ly/mist1015, or view and hear (much of) it through your web browser at pc.textmod.es/pack/mist1015.

It’s a massive undertaking, containing over 100 files submitted by over 50 artists (including over an hour and a half of music!), representing works created from the late ‘80s to … late last night.

There’s no official theme (if “computer art” is a theme in 2015, it’s one so broad as to be unuseful), but due to the timing of our release, it naturally happened that a certain quantity of spooky, Hallowe'eny art accumulated in our incoming directory. We actually debated just releasing it as a separate Hallowe'en pack, but twice as many packs == twice as much administrative work, so to avoid killing our senior staff (what would be a more fitting Devil’s Night twist?) we opted to lump it all in as a sub-theme within the greater pack.

There’s lots to enjoy here – and even tomorrow, when the Christmas decorations come out, there will still be lots of non-Hallowe'eny material in there for you to continue enjoying. (And how does that joke go? “Why do programmers confuse Halloween and Christmas? Because 25 DEC == 31 OCT!”)

But in the meantime… Boo!

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Posted works: witchy animated .GIF by Janos Horak, Shift JIS by Kalcha, Amiga pixelart by $too, ANSI spider by Vordreque, ballerina spider by Theresa Oborn, Skullflower by Phatal, Zombies, Run! ANSI by Happyfish, DJ of the Dead by Vordreque, ASCII by ldb.

BONUS: appearing in the artpack, though not with this track – electronic music master Ill-Esha has made a sinister electro rearrangement of Danny Elfman’s thme music to Beetlejuice, which you can enjoy at http://subdotmission.com/sub-freebies

Sunday, October 25, 2015

[gallery]

blocktronics:



Belgian artist Otium ( @filipdehaes ) presents Galza-23 with a mesmerizing collection of b&w portraits in the petscii format (oldschool commodore platform 8-bit graphics).



Check Galza-23 full album for more artworks: https://www.facebook.com/media/set/?set=a.10153254874005954.1073741830.41789370953&type=3



Follow Galza on Facebook: https://www.facebook.com/galzasciiart

Wednesday, October 21, 2015

[gallery]
One of a handful of loose ends left adrift in the confusing tail end of our May Mistigris Music Madness spree, composer King Arthur (or |(ing /|rthur as he styled himself – that should be a pointy bracket, not a paren, but HTML – or, briefly, Black Rain) had a music disk, “Corroded”, that has since been lost – and which we are in a position to throw back into circulation. Joining our ranks as part of the first incarnation of Fire, when they merged into Mistigris in Feb-March 1995, while all their visual artists quickly wriggled their way out of our roster this lone music tracker remained, drifting away in the middle of things during the great BBS decline and then finding his way back to us by the end – and beyond, putting together and releasing this music disk in May of 2000, after we ourselves had, if not exactly closed up shop, at least … given up hope.



Corroded contains nine songs (one of which includes lyrics!) composed in Impulse Tracker – as best as we can tell, all by him – and hopefully this time it doesn’t disappear again! Hats off to |(ing /|rthur – wherever he is – for we’re giving your songs one more trot around the track! (Who knows, there’s a very good chance that they’ll reach a wider audience now than they ever did in 2000!)

Tuesday, October 20, 2015

The MIST2000 Treasure Hunt: Puzzle #2, explained!



So, loyal Mistigris treasure hunt puzzlers. It’s been a while. I was hoping that more people would, given the keys past our first puzzle, blitz a bit further into the puzzle series, but it looks like things didn’t quite unfold that way – of the 37 people who tried the first puzzle, only 12 of them found their way through to the next one (I know, even after I spoiled it!), and only 4 of those 12 have made their way through this puzzle to the next… so let’s see if I can’t just explain the rest of the puzzle solutions in short order before we can finally give MIST2000 a wide public release and also bask in the glow of the rapidly-approaching MIST1014 artpack celebrating Mistigris’ 21st anniversary!



So, where were we? The treasure hunt was announced. I spoiled the first puzzle, an acrostic in a poem in ROT13 in an old archive format. (Does that make it four puzzles? Very economical, good value!) Then it (as do they all) pointed to a bit.ly URL – specifically, bit.ly/wetakeBerlin … which served up a file named ii.arc … now, I thought I was being cute by packaging the puzzles in historical file compression archive formats, just icing the cake in a period-appropriate sort of way, but it caused more problems for people than I’d anticipated it would:



Happyfish> @mistfunk WHAT THE FUCK FORMAT IS THIS ARC FILE I HAVE INSTALLED 4 ARCHIVE PROGRAMS ON MY TERMINAL
(… @mistfunk favorites my tweet of pain. LE SIGH)
Cthulu> @hsifyppah predecessor to PKZIP, it held on in Atari ST circles. https://en.wikipedia.org/wiki/ARC_%28file_format%29
HF> I determined that, but everything keeps telling me it’s corrupt and can’t open it.
HF> Although I admit I spent a minute going IS THIS A NINTENDO ROM I AM GOING TO HURT CTHULU
HF> Bwahaha, searching for PKUNPAK, google says “Did you mean Pkunk?”
HF> USUALLY I WOULD, GOOGLE, USUALLY I WOULD
HF> Dee dee dee, now in to the hundreds of megabytes downloaded to try to open this 680 byte file THE FUTURE IS HERE
HF> This one has a super ugly pixelated logo, so I feel hopeful.
CT> This was intended to be a nominal, old-school flavor endowing aspect to the puzzle, not a major speed bump


Anyhow, supposing you were able to open the archive at all, what you ended up with was a file named 00000010.asc (that is the number 2 in binary, much as the archive’s name is the number 2 in Roman numerals – you should be seeing a trend from here on), whose contents looked like this:



OK, it’s not much for ASCII art. Mea culpa. I was thinking I could do something fun with Figlet (or hey: my infernal puzzle – read this graffiti logo! Sorry, it’s just too phresh, I can’t make any of it out) but I needed to roll my own with this custom character set. An alternate alphabet? O RLY? It hadn’t occurred to me to use the Standard Galactic Alphabet from the Commander Keen games or I surely would have, but this one’s source is equally nerdy and well-clued. Googling snatches of the phrases will lead you to Taito’s 1986 arcade platformer Bubble Bobble, within which is hidden secret levels – treasure rooms. As you play the game, on standard levels occasionally temporary doorways will appear in the background. Moving Bub or Bob to them will bring players inside these rooms, where treasure is to be found in great abundance, and down on the floor, cryptic messages are spelled out:



Now, there are a few approaches to deciphering a message coded in this way. Last time around, we discussed falling back on letter-frequency analysis, but in this case a bit of poking around online reveals the fact that somebody has already done the hard work:



Running my colourless high-ASCII blocks (I’m very sorry folks, forgetting that there’s a greater distinction between ANSI and ASCII besides the use of colours, using high-ASCII can result in garbled character display for some viewers) through this code reveals the Latin message “omne trium perfectum”, which as it turns out is the next destination: bit.ly/omnetriumperfectum

HF> Finally got in to it with PKUNPAK in a dosbox.
CT> I fully expect you have blasted through all of the other puzzles by now.
HF> Oh, no, I’m cussing at the bubble bobble symbols and getting lots of sketchy, wrong bit.ly results
HF> Either that or one was correct, but my workplace firewall doesn’t trust you. Heh.
HF> Hah! Yes, the firewall was just blocking it. Got it on another terminal.
CT> How curious it would grant you access to one file but not another literally sitting next to it in the same directory.
HF> The block file is capricious and mysterious.


Next time – puzzle #3! (You don’t need to wait for me to spoil it, you could very well just dash on over there and try to scoop me! I’m told that the puzzles get easier as they progress… or maybe your oldschool reptile brain just gets warmed up?)

Monday, October 12, 2015



Greetings and salutations to the Mistigris puzzle quest nation! Tuesday, October 6th, we gave a monster artpack, MIST2000, a limited release – for a limited time made exclusively available to any parties able to overcome a devious series of oldschool puzzles only solvable by a master of the traditional computer arts.

What this means is that so far, the pack has been released to two people – devious and crafty oldschool types, who, as it ironically turns out, already had access to the artpack due to being longstanding members of the Mistigris inner circle for decades. (But they diligently sweated through the puzzles anyhow, for strange kicks.)

So far, 36 of you have taken on the first puzzle in the chain, but following the better part of a week, only 10 of those 36 managed to progress through to the second. (And, as we have seen, only 2 of those 10 successfully followed the chain all the way to its conclusion.) Now, despite appearances, I actually do want people to be able to access the contents of that artpack, and I also do want people to be able to appreciate the work that was put into the puzzles – which they cannot if over 75% of them are turned away at the very first step. So I will do 28 people a favour and “spoil” the first puzzle for them, and I will try to do so in the methodical step-by-step fashion of Infocom’s classic InvisiClues, so you needn’t get spoiled in regards to parts of the puzzle you hadn’t seen yet.



Now, the first thing that you’ll see when you start doing the puzzles is a redirected URL, http://bit.ly/WeTakeManhattan. This is nearly enough to actually guess the second URL, but I don’t require you to make the jump; there are further clues. If you follow that URL, you download a compressed file entitled killallthelawyers.lzh. The ‘90s were a time of a shrinking of a teeming microcomputer ecosystem (not just the PCs and Macs, the Amigas and Atari STs, and a special few BeBoxes and NeXT Cubes, but also the end of the line for the Apple 2s and C64s) and rapid technological change even within then-new product categories like file compression standards. Most of these have been casualties left by the wayside but I thought that it might be fun and adding period flavour to give the old formats one last kick at the can as part of this nostalgic exercise. (Just be glad I didn’t require anyone to mount a Stacker- or DoubleSpace-compressed filesystem.) So in order to access the clue, you first had to know what an LHA file is (mostly used on Amigas and in Japan) and how to open it. Now, I’ve got to say that my free copy of IZArc, my standard all-purpose unarchiver, handled these all seamlessly, but I regret to announce that my experience was far from universal.

Whazzit> In opening it, I get this:




Now, while my program was able to open these all with deft aplomb, getting the historical archive files made in the first place was not as easy, and typically I had to resort to period programs running under DOSBox. It seems that not all unarchivers are born equal or support all versions of archives equally effectively, so some of you would see repeated errors if you did not use equivalent unarchivers of a similar vintage. Sometimes the errors interfered with your accessing the file, sometimes not. Let’s assume not. So, what you would see in the archive is a file named theangryflea.lit.


What do you do with a .LIT file?

Whazzit> I had no “.lit” viewer, so the first one stymied me. I may not be the only one.
Cthulu> while historically some were coloured as ANSIs, most .lit files, including this one as it turns out, are just raw text files 8)
/me furrows his brow and ponders if any group, anywhere, ever released a dedicated .lit viewer. The closest I can think of is Tribeview’s unsolicited auto-enhancement of .LIT files
W> I just installed Microsoft Reader, but it can’t open the file, saying Error: A book file may be missing or damaged.
C> You’re, uh, trying too hard! Notepad will do the trick!


Anyhow, this file, when opened in a text editor, yields the following puzzling contents:

jvaqf bs punatr jrne uvyyf gb fnaqcvgf
rer gurve frpergf pbzr gb yvtug.
guvax bs nyy lbh'ir yrsg oruvaq,
nyy lbh'ir lrg gb yrnir.
xabjvat jung'f sbhaq jvyy or ybfg sberire,
rire fubhyq lbh tevrir.
Or gur punatr lbh jnag gb frr,
rfpncr gur punatr lbh'q engure abg
eryrnfr lbhe qhgvrf,
ynl qbja lbhe znagyr.
vg'f abg zhpu bs n cbrz…
arire jnf, gubhtu.SAUCE00the angry flea (encrypted) cluethulu Mistigris 20150928j


I know, it looks mostly like gibberish.
W> Ahh. It’s a cipher. I thought it’d be a riddle, so when confronted by absolute nonsense I figured something had gone wrong somewhere.
But then at the end, a glimmer of coherence. There, what we see is the contents of the file’s SAUCE entry – SAUCE (“Standard Architecture for Universal Comment Extensions”), that ridiculous but handy ACiD-dictated metadata format for computer art scene files. We can see that the SAUCE was added (with SPOON) on September 28th of this year, that the file is assigned to “Cluethulu” (that’s me, plus a clue) of Mistigris, and that its title is “the angry flea (encrypted)”. Encrypted? Well, that would explain the gibberish – that or else it might be Klingon poetry.

Now, with encrypted texts, there are a few approaches you can take: you can count all the letters, chart their frequency, and map them against standard English letter frequency (which trends toward the most common letters looking like ETAOIN SHRDLU); or you can take brief 2- or 3-letter clumps and do substitutions to test hypotheses such as “what if this was 'and’ and that was 'if’?” Or you can just shift the whole text along one letter at a time and stop when the results look like something. This was not encoded with strong cryptography; in fact, it uses about the most bog-standard, nominal cryptography scheme in wide usage, generally to avoid printing spoilers in blog comments. The crypto scheme employed here is that known as ROT13, so dubbed because every character in the alphabet is shuffled along 13 spaces, totally garbling the message but making it very easy to decrypt – by shuffling it along a further 13 spaces, amounting to a total movement of 26 spaces or one full rotation through the alphabet.



In this case, what you get is a bad poem:

winds of change wear hills to sandpits
ere their secrets come to light.
think of all you’ve left behind,
all you’ve yet to leave.
knowing what’s found will be lost forever,
ever should you grieve.
Be the change you want to see,
escape the change you’d rather not
release your duties,
lay down your mantle.
it’s not much of a poem…
never was, though.
There is some rhyme, the lines are coherent enough on their own but it doesn’t seem to amount to anything, a radical departure from the Mistigris World Tour (1997), where the poem was the main thrust of the riddle-clue. More ScrollZ standard than the rarefied lines Mistigris was known for! (Sorry, am I supposed to be over that cattiness yet?) OK, so where could there be hints embedded in this poem? Is it a certain kind of poem, conforming to particular metric and rhythmic constraints? Do the lines point their way to a specific word? Is … OK, we don’t have much to go on here. Does anything stand out? Well, there are no capital letters except for one B at the start of a line, could that be important?

Maybe the title of the poem, “the angry flea”, will shed some light on things. I don’t see the flea anywhere in the poem, however… could it be some kind of metaphor? Well, it is wordplay of a very “cryptic crossword” variety (an aside: did you know that the UK government recruited codebreakers to work at Bletchley Park on decrypting WWII Enigma transmissions by headhunting the winners of special newspaper crossword puzzles? This led to the invention of Colossus, “the world’s first electric computer” (before which computers were typically rooms full of women with calculators) and leads in a roundabout fashion to our computer art of the '90s and indeed your reading these online words today) — if you switch out “angry” for the near-synonym “cross” and “flea” for its bloodsucking relation, you can shimmy from “the angry flea” to “a cross tick”… which, pronounced phonetically, gives you the word “acrostic”.

No, it’s not painting on beeswax – that’s “encaustic”. An acrostic is a poetic device where messages can be embedded in texts running perpendicular to their usual read sequence, as you might see in a word search puzzle. Typically acrostics spell out missives using the first character in each line. Back in college I wrote a terrible poem pastiching all the styles of my classmates while simultaneously spelling out the acrostic “HELP I AM A PRISONER IN A POEM FACTORY”. Now, over a decade later, I wrote another terrible poem spelling out a more concise message:


“we take Berlin”. As in the Leonard Cohen song lyric, “First we take Manhattan” (which we have just recently seen variantly capitalized, delivering us to this problem!) / “then we take Berlin”. (Why? A sequence is implied: what we do “first” comes first, and “then” something else follows.)

Hence… this trail has delivered us to its transfer point, a phrase to plug in following a bit.ly URL, giving us bit.ly/wetakeBerlin … and suddenly, the chase is on again!



Are there any further easter eggs hidden in the work? Why, that’s entirely up to you…

Nail> So I’ve just started your treasure hunt and either you’ve intended it and I’m just too stupid to get think of the right clue… or the reference to German reunification is utterly accidental. 8D

Cthulu> I can assure you that is unintentional! Are you reading deeper meaning into the poem? Some German-ness does come up later on…

N> Well, you start with a link of “WeTakeManhattan” … there’s a song by Leonard Cohen that goes on with “then we take Berlin”

C> I went for [First] “We Take Manhattan” just because it was the First clue. Every subsequent clue includes some sequential or numerical referent
just to help me keep track of what order they were going in 8)

N> And the first line of the poem, “Winds of Change”… that’s a song by the Scorpions that was played a lot during the time of the fall of the Berlin wall
add to that the fact that German Reunification was 25 years ago last Saturday… 8D

C> Ahaha, I was aiming to write a bad, disposable poem, and “winds of change” is a cliche line … that happens to meet certain requirements needed to provide the code for the next puzzle. The words are only on the page in service of the code; most of them are pure filler.

N> Good thing you said you were aiming for a bad poem, cause… that was my wife’s first comment when I asked her for help, thinking that maybe it’s a language barrier that keeps me from getting anything useful from the poem ;)

C> It’s fascinating that you were able to read that additional context into it however, it goes to show that they say the writer comes in with his baggage, the reader comes in with his baggage, and the poem the reader experiences lies midway between them.
Maybe it was insider bias or genre chauvinism that compelled me to make the lit puzzle the first one – I just didn’t think that any of the individual bumps amounted to much of an obstacle, though of course I am not the best judge of just how hard my own puzzles are. The next one is quite a bit easier! Go on, take a whirl!

Wednesday, October 7, 2015

The challenge of poetry! As a genre it takes the form of the first of our MIST2000 puzzles, but it has been troubling people for far longer – and enriching them! (Spiritually, that is.) Mistigris, of course, classically maintained an extensive stable of writers, supplementing them on a regular basis by simply capturing BBS arty postings that caught our fancy, dipping a fisher’s net into an ocean of words, and republishing them with credit (and, occasionally, with permission.)



Some few other groups in the underground PC artscene (eg. Blade) also maintained “lit” divisions in tandem (and collected with) their visual art departments; others, like CiA, spun them off (eg. ScrollZ) into distinct-but-related organizations. There were also a few (eg. Reality, Revolt, Revival, Candelabra, and especially the 604’s own Cenobite) lit-exclusive groups, but we were all part of one big underground artscene.



It’s hard to prove, however, since the artistic misers in charge of the PC-scene’s FTP archives refused to grant all-lit collections a tiny footprint on their hard drives. (Schtroumpf of Cenobite wrote an impassionned essay on the topic which we reprinted in issue #13 of our house e-mag Kithe.) This meant that for poets who didn’t want to write their names on water, they needed to work out … alternate hosting solutions.



An accomplished poet from the Mistigris stable responded to this straw man argument by setting up an arrangement with etext.org to electronically publish an exclusive collection of his writings, and so our cornfield king Crowkeeper earned the distinction of having his collection, “Scarecrow Poetics”, go live at that website on April 14, 1999.



The poems’ date of composition range from 1994 through to 1999, and the author’s affected diction and style make the collection uniquely his, as remarkable today as they were then – or indeed would be in any time period. Etext.org is just a placeholder now (as of 2009), and since the poetry packs never did find their way on to the Dark Domains DVD, this digital chapbook became unavailable for six years (or… forever, to anyone who didn’t go rooting around in the guts of the Internet Archive to retrieve them like I did.)



So today it gives us great pleasure to re-issue and “bring back to life” Crowkeeper’s poetry collection “Scarecrow Poetics”.



(Tomorrow we will unpack the poetry puzzle from the MIST2000 treasure hunt and your life will be doubly literarily enriched!)

Tuesday, October 6, 2015

Introducing the fabulous MIST2000.ZIP treasure hunt!



All right, you miserable wretches! I’ve been unleashing mounds of collections of lost, previously-unreleased, and downright new computer art from the underground PC art scene for the past year! I’ve been exhausting long-fermenting stockpiles of the stuff, discharging it all out into the uncaring air of history, and I’m through! By which I mean… we have one final collection of classics for you to enjoy, MIST2000.ZIP (subsequently referred to as M2K for brevity’s sake), a digest of materials optimistically collected ~1997-2001 for eventual artpack release before I’d come to the conclusion that my artgroup Mistigris had really and truly died for the forseeable future. (Happily proven kind of wrong: like Banishment in Master of Magic, you can come back – but you have to wait a heck of a lot of turns to do so.)



But unlike all of those prior offerings from the vault, I’m not going to deliver it to your front door on a silver platter. I made this whole process too easy, pathetically offering the unplucked flower of our youth up with no shred of coyness, tainted with the whiff of desperation surrounding something well past its prime. And why, after all, debase yourself by accepting what was so needily proffered? It’s not last call, and you have no obligation to take our art home with you just because it wants to live on your hard drive!



Now, as Louis C.K. says, everything’s amazing and nobody’s happy. But think back to the artscene’s eyeblink in the limelight of technological relevance. In order to procure an artpack, there were so many steps you had to undertake: first you needed a computer (expensive and far from ubiquitous) and a modem, and some understanding of what the latter could be used for; you needed an ANSI-supporting terminal program you had to figure out how to use without tapping into any kind of online assistance, and BBS phone numbers, enough of them that you could slip through the surface layer of Public Domain systems to some underground boards; you needed to obtain access to said underground boards by gleaning enough elite insight from bubbles up to the PD sphere to pass review by the new user application committee. Then when you called back, you had to wait in line for the busy signal to resolve. Finally you reconnected, and found you needed to build up your file points by sending in something that you had that they wanted and didn’t have yet, a catch-22 if ever there was one. After several uploads, you finally accrued enough file points to download your desired artpack – but the board hung up on you for running out of your daily allotment of time! You called back the next day and found that you didn’t actually have enough daily minutes needed to download the file, so you banked that day’s remaining allotment and called back on day THREE, at which point you withdrew the extra minutes and successfully initiated the download at 1200 baud – which tied up your computer and your phone line for one hour and 82 seconds. By some stroke of luck your mom didn’t pick up the phone extension for the whole hour, and at the end you had an archive on your 40 meg hard drive ready to be cracked open. Well, first you had to delete some files to make room for the archive to be uncompressed… then you had to wait for them to decompress… and there, finally you had the files there on your hard drive, ready to enjoy. Only – you didn’t have enough RAM to load ANSI.SYS in your overloaded CONFIG.SYS file, so you couldn’t view the files from the MS-DOS prompt, and you needed to wait until the next day to download an ANSI viewer from the BBS. And then you managed to do so, and then you basked in the warm glow of getting to enjoy subjecting yourself to advertisements for long distance bulletin boards you could never afford to be able to call, even if the ads didn’t blank out their actual phone numbers. Hopefully you enjoyed the art, because you weren’t getting those file points back, or that time, or your ephemeral youth…



THIS SYSTEM WAS, QUITE FRANKLY, INSANE. (It brings to mind my high school valedictorian’s observation that between your mother’s lifetime egg production and your father’s lifetime sperm production, simply by being conceived by a combination of those particular two gametes you had beat odds of two hundred trillion one hundred billion to one.) But by making itself impossible, it compelled us to up our game, to better ourselves and harden ourselves to handle the impossible as just another everyday curve ball to be hit out of the park. We would do three impossible things before breakfast and then queue a batch of four more to process automatically while we were at school! We became efficiency ninja, and like perpetuators of cruel hazing practices, carried on the elite practices because we believed that it really separated the wheat from the chaff – and if nothing else, it guaranteed that everyone in the artscene that you interacted with felt keenly passionately about being there… because it had taken so many steps to get there, and they’d be damned if they didn’t get some return on their investment. Everything gained by working under such conditions felt more rewarding as if earned through hard work, because it was hard work… unpaid work that no one asked to be done, but labour nonetheless that required a rare specialist skillset, focus and dedication.



Today, by contrast, we invite you to click a link for instant gratification – and you may or may not be arsed to lift that proverbial finger.



So maybe it turns out that people are more interested in something that they have to sweat a little over in order to obtain. It just so happens that I’ve had a bug in my ear to creatively add inefficiency to a simple process for quite a while – predating my involvement in the artscene, I sketched out plans for a PD BBS treasure hunt, inspired by Kit Williams’ 1979 puzzle-book Masquerade, by way of Bamber Gascoigne’s account of the mania in the 1983 book “Quest for the Golden Hare”. I thought it would be a good premise for a “grand tour” through the BBS scene, encouraging people to visit specialist boards beyond their particular online community and comfort zone, but when the SysOps balked at coughing up $5 a piece for a $100 grand prize to the winner in exchange for a failsafe plan for the free traffic guaranteed a mandatory stop along the route, my aspiration stalled and I resolved to find less elaborate ways to express myself.



Ever since then this idea has rattled around in my head as the good idea that “got away”, a funny bone tickled when I encountered David Münnich’s 2004 NotPron, Aaron Reed’s 2009 blueful, and Ernest Cline’s 2011 book READY PLAYER ONE. I don’t have many treasures to give away – no golden hares, not even a $100 pot… but I do have this amazing time capsule what is M2K, so why not make you more interested in it by being a tease and throttling your access to it a little bit for a little while?



So there we go, that’s all the setup. How do you play this contest? What is the structure of the puzzle? I’m not going to spill it all here at this moment in time, but I will assert that to overcome the gauntlet you will need to demonstrate a handy mastery of oldschool artscene lore across all its mediums – challenges that might take a guru 5 minutes (like Myst, if you know what you’re doing), or a luser … forever! Because we feel passionately about supporting the economy of the beleagured country of Libya, all puzzles take the form of a redirected (or perhaps I should say usefully obfuscated) bit.ly URL leading to the next step of the puzzle, where the case-sensitive (and no spaces or punctuation marks) answer “YourCodeHere” to a given puzzle would fit in the form http://bit.ly/YourCodeHere . Every few days, we will be rolling back and “spoiling” early puzzles in the sequence to enable stymied truthseekers to proceed further in our nefarious chain of stumpers. And by the end of the month the M2K pack will be released to the public directly; this is your chance to enjoy nearly a month of exclusive access to our archive in exchange for your ineffable eliteness.



If you feel that there has been a malfunction or that a puzzle piece is not working fairly, as it should be intended to, please don’t hesitate to contact us (@mistfunk, cthulu at tabnet dot ca) to bring the matter to our attention. It should work, but it is not inconceivable that something we didn’t think of might be temporarily getting in the way.



On that optimistic note – you can find the first clue over here. Happy hunting!

GOT STUCK? Read through and skip directly to the second puzzle!

STILL STUCK ON THE SECOND PUZZLE? Follow up here and proceed to the third!

Alternately, forget the third puzzle, we spoiled that one for your convenience as well!

QUITE SOME TIME LATER, WE SPOILED THE FOURTH PUZZLE as well, allowing latecomers to this game to breeze through the gentler second half of our insidious riddle-clues.

Also, in short order, the fifth puzzle also was spoiled.

In keeping with the theme of the week, we went on to spoil the sixth puzzle the following day, though really, there was hardly any puzzling there to do.

Much the same could be said for the seventh puzzle.

And then there was the eighth, and finally, the ninth and final puzzle, all spoiled for your entertainment and edification. Now you can just go forth and enjoy the MIST2000.ZIP artpack without any interference.