Mistigris computer arts

Showing posts with label MIST1014. Show all posts
Showing posts with label MIST1014. Show all posts

Tuesday, October 25, 2016

Instagram photo by Cthulu • Oct 25, 2016 at 1:52pm UTC

In 2014 I didn’t know what I was going to do. I was sitting on hundreds of loose artefacts from an extinct culture of computer artists dating to nearly twenty years back, across several seemingly insurmountable technological sea changes, and I had a nice, round anniversary coming up. I knew I wanted to celebrate the 20th year since the establishment of Mistigris, but didn’t know what would be the most appropriate fashion. Sure I would exorcise and put to rest the lingering unreleased art files, saving them from their eternal torment of unfinished business, and I would gather what few of the old guard I could muster to provide some sort of witnessing to them – because surely no one else could possibly have any interest in it. But something strange happened. Instead of my going “Here, folks, I carried the torch for 16 years and kept these files alive long after you long since forgot ever creating them… I never did figure out a worthwhile application for them, sorry for letting you down” … the old crew said “hey, no need to look backwards in regret for this occasion… instead, let’s create some new art and look forwards in celebration!” (Those old files, incidentally, were ultimately vented as M-9808 and MIST2000.)

It had never really occurred to me that gathering old computer artists of 1994 and inviting them to make a new artpack in 2014 would be a viable undertaking… I thought, well, first let me get this textmode art gallery exhibition concept underway, and then if that sees progress wouldn’t it be fun to put on a little artpack theatre as a sideshow to it! But it turns out that all of the logistical and financial speed bumps of making things happen in the physical world are still in effect, while cyberspace is more frictionless than ever, and so since 2014 the tail has been wagging the dog.

I know, what does any of this have to do with this illustration? The logo we see is a marvel of typography by textmode calligrapher par excellence Mattmatthew of Blocktronics, formerly in another life our fellow traveller ts of teklordZ, with whom we crossed paths and collaborated more than a few times. When I began stirring the nostalgia pot and seeing what fumes rose up, he responded with this miracle logo, containing within it worlds and worlds within those worlds. If he believed enough in my vague aspiration to grab ahold of it and carry it forward to this amazing fever dream, I had a sacred charge to follow through and keep going… which brings us to the present. This new piece of work was the gas in our tank pushing us forward, an angel on our shoulder saying “I believe in you!”, and this Tumblr Mattmatthew set up an open road ahead asking where we wanted to proceed to. (THAT part we’re still feeling out; in the meantime, it’s a merry joyride.)

The logo is dedicated to the late Swedish ANSI artist BYM, who died shortly before the MIST1014 release date.


Instagram photo by Cthulu • Oct 25, 2016 at 1:52pm UTC

Sunday, September 11, 2016

Instagram photo by Cthulu • Sep 11, 2016 at 9:07am UTC

Today on Mistigram, we celebrate this cursive ANSI art Mistigris logo generously drawn for us by Mattmatthew when he set up this very Mistfunk Tumblr site on our behalf (go on, look up at the header) on the occasion of reviving for our 20th anniversary in October of 2014 and … having things to say about it. With a beautiful letterhead like this at the top of your page, you’re almost protected from writing anything barbaric. (Almost!)


Instagram photo by Cthulu • Sep 11, 2016 at 9:07am UTC

Wednesday, August 24, 2016

Instagram photo by Cthulu • Aug 24, 2016 at 1:59pm UTC

We’ve enjoyed recent looks at two of the varying meanings of “Mistigris” – cats, jokers – but thus far we’ve largely overlooked the most straightforward reading of our most typical abbreviation: Mist. Or, if you prefer, fog, haze, vapour, smog… miasma. But we have some pillowy billows of it here on this ANSI art logo, drawn by Mist Classic fontist extraordinaire Platinum, for our 2014 reunion / revival artpack… assuredly the first ANSI art he’d drawn in this century. Memory may grow foggy, but we refuse to get lost in the mists of time!


Instagram photo by Cthulu • Aug 24, 2016 at 1:59pm UTC

Wednesday, August 17, 2016

Instagram photo by Cthulu • Aug 17, 2016 at 1:22pm UTC

Today on Mistigram, a work of newschool ASCII art by Publius Emeritus II from our 20th anniversary / revival artpack of October 2014, the first drawn by the artist in over a decade and a half. It plays with the conceit of the numerical substitution cipher (eg. num3r1c4l 5ub5717u710n c1ph3r) traditionally employed by elite hackers where numbers are substituted for letters of a similar appearance, and here takes the conceit further by rendering the numbers themselves out of different characters! Mise en abyme, my friends!


Instagram photo by Cthulu • Aug 17, 2016 at 1:22pm UTC

Saturday, August 13, 2016

Instagram photo by Cthulu • Aug 13, 2016 at 2:48pm UTC

Today on Mistigram, something a little more recent – ANSI art by bryface from our 2014 reunion / revivial / 20th anniversary artpack! I’d be very surprised if he’d touched PabloDraw at all since the turn of the century, and yet what he came up with is the equal (or better) of anything he ever drew back when it was a going concern! The logo, a rare full “Mistigris”, looks great, and the picture doesn’t let it down! All in all, a modern classic.

Stay tuned, as we have other breaking developments to report from his traditional wheelhouse (that being electronic music), but one thing at a time.


Instagram photo by Cthulu • Aug 13, 2016 at 2:48pm UTC

Sunday, July 31, 2016

[gallery]
Today on Mistigram, a tiny, almost throwaway monochrome high-ASCII logo Blocktronics artist (and TeklordZ veteran) Mattmatthew tossed off to help us let people know our 20-year reunion artpack, MIST1014, had left the gates… nearly two years ago now. (He also put in a number of other necessary labours, up to and including setting up this very Tumblr to act as our most substantial pulpit.)

It wasn’t included in the artpack in question, but was quickly repurposed to act as FILE_ID.DIZ for the re-released “best-of Mistigris” Living Closet artdisk, finally being shared with a wider audience since its failed distribution on floppy diskette at an art party back in 1999

With a nip, a tuck and a tweak, the logo (the elegant “M” massive and masterfully designed, leaving plenty of room for almost occult ornamentation, the “Mistigris” perhaps the smallest possible rendition of the full group name in only two rows of characters) was also put to work extensively in the MIST2000 Treasure Hunt, including this colour-cycling variant reserved for the grand finale… which to this point perhaps no more than three people have ever seen.

Wednesday, July 20, 2016

[gallery]

Today on Mistigram! In 1975, Stephen King wrote the book Salem’s Lot. (In 1994 Helter established a 604-area BBS of the same name.) In 1979 the novel was adapted into a TV miniseries with some striking promotional artwork. In 2010 the Swedish heavy metal band Ghost released their album “Opus Eponymous”, whose album illustration echoed the influence of the Salem’s Lot art.

And in 2014, Publius Emeritus II (who had not touched textmode art in this century) adapted the Ghost album artwork into a newschool ASCII celebrating the revival of our long-dormant underground computer artgroup Mistigris, not simply retaining the subject and approach, but dismantling and reassembling the logo into a new configuration.

Not bad, huh?

Tuesday, February 9, 2016

[youtube https://www.youtube.com/watch?v=pJGiUj7aPuE?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=375]
In another missive from the “better late than never” department, here’s another warning against cooking in a “best before” date into your computer art, because in a scene that has traditionally measured freshness in terms of 0-3 days, last year is ancient history. (Perhaps the best proof against staleness is to proudly wave the flag of an improbable anachronism such as Remorse 1981 – or the outright impossible Razor 1911.) And I know, sometimes serial numbers can be easily filed off, timestamp watermarks can be cropped out or photoshopped away… first you disappear the numbers, then you reverse the manual anti-aliasing in DP2E. But time spent amending old art could be time spent making new art, and suddenly this piece sucks away twice as much of your limited lifespan as you’d originally intended. Maybe to avoid the tainted stink of yesterday’s news, you just abandon the never-seen, mis-labeled art because you can’t justify the time to bring it back up to speed.



But I digress. Amending errant characters and uncooperative pixels is easy. Remodeling rooms and rolling back landscaping, that’s a mega project! Back up the truck and roll out the bulldozers! Back when cooking up MIST1014, I was struck by the notion of inserting Mistigris, Forrest Gump-style, into the history of the underground computer artscene – by which I mean slipping in references to us in classic video games. (This is an idea that hasn’t reached the end of the road yet; only this particular path has proven to be a cul-de-sac 8) In one case of my attempts to celebrate us through virtual land art (my own Spiral Jetty), I availed myself of a homebrew Java app (Super_Mario_Bros_Game_&_Builder.jar) that could be used, more or less, to generate custom levels for Super Mario Bros. So there we go – a hill here, a pipe there, a couple of platforms… et voila, Mario physically traversing a hostile environment spelling out our name in iconic, monumental form: MISTIGRIS, too big to ignore, hooked up directly to a mainline of nostalgia.



There were issues: the video lacked sound, and the cuts were a little too quick (gameplay videos spliced together because the level I had designed was simply too difficult for me to consistently play through successfully. Just couldn’t resist inserting that Hammer Brother!) Melody thought I was nuts when I asked for any fontists to comment on my kerning. And of course I had a lot on my plate, arraying my options before me while putting together our first artpack in 16 years and weighing over what to include and what to leave out. (The agony of senior staff: leaving yourself on the cutting room floor!) This particular work was, at that moment in time, merely half-baked (intended as one segment of a larger montage), so it was left on the back burner… where in short order it timed out, instantly expiring with its cloud-walking reference to MIST 2014 just as surely as if Mario’s timer had ticked down to zero.



There’s one more problem, however. In 2014 making a custom Super Mario Bros. level was a neat trick, possible only through the application of a somewhat obscure tool unknown to most. Sure, I probably could have gone into the guts of the data and re-generated the level, now reading MIST 2015, but it would not longer be a neat, “how did he do that?” trick, thanks to the release of a piece of software that singlehandedly doubled the number of WiiUs in circulation. I speak, of course, of … (here, I’ll let Reset Survivor of Blocktronics announce it:) SUPER MARIO MAKER!



Even if my level looked as good as the ones that program generated (which, ahem, it does not), now rather than being an intriguing and unique singular work of art, it was a mere grain of sand on a very large beach – one in which it compared quite unfavourably to many of the other, adjacent grains. I sweated over my user-unfriendly tools to come up with a passable proof-of-concept, and the marketplace of ideas (yes, DIY Mario levels… a great concept whose time has surely come!) overran me like an inventor who’d come up with an improvement on telegraph wires but didn’t present it to the patent office until the telephone system was already in place. (I do feel like this sometimes when I uncover a bug in SAUCE implementation while cramming metadata into files using Spoon.) Bryface recently participated in a Global Game Jam and even he got in on the act:



And so all I can do with this piece is dissect and analyse its circumstances, mourning my own perfectionist streak perhaps and presenting a stark warning to, y'know, gather those rosebuds while ye may. If there’s one lesson Mistigris has taught me since 1998, it’s “Don’t release tomorrow what you could release today!”