Mistigris computer arts

Tuesday, May 31, 2016

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Dan “Illarterate” Farrimond is indisputably the great master of the teletext visual art medium of our era – if not of all time. Not a silent titan of an extinct art celebrating privately in obscurity, he champions it as its technological irrelevance deepens (something we fans of ANSI art can appreciate), curating historical highlights and acting as a critical outreach locus for others interested in being involved with the further possibilities of this curious (apparently) dead end.


He gifted us with a metric ton of wholly meritorious submissions for MIST1015 and has since been waiting VERY patiently for me to interview him for a blog post. So… it’s about time!


So: teletext. It was never really A Thing here in North America, so can you set the stage a little for our readers the context for this, the most widely-penetrating of all textmode art forms? What is it, how do you access it, and why is it so great?


Teletext is the dark, silent, secretive ninja of the communication world. It is broadcast along with a television signal as raw data that your (teletext compatible) TV decodes and displays in an aesthetically pleasing text mode format. This means that as long as the data is transmitted, your TV set can ‘download’ pages of information to its cache. These pages typically carry news, weather forecasts, simple games and even live subtitles.

But it all remains hidden until you tap that ‘teletext’ key on your remote. Even the teletext data itself is discreet, hidden away in a cropped area of your television signal!

It is most amazing that this particular format, invented over 40 years ago, is still in widespread use as of 2016. However, as you mention, it is unfortunately creeping closer to extinction as a public communication system – The UK, Australia, New Zealand and most recently Singapore have already undergone that dreaded ‘digital switchover’, and others will surely follow.

But for the time being, teletext still runs in many areas of Europe including Germany, Austria, The Netherlands, Scandinavia and Spain. I trust it isn’t propaganda or an urban legend, but I read that Internet coverage isn’t as comprehensive as television broadcasts in some countries, so hopefully teletext has at least another ten years!

When did you begin making your own teletext art? Did you have any inroads to the avenues of broadcast teletext legitimacy or was this purely a fan celebration? Were you already a visual artist before you jumped in to teletext? If so, were any of your skills transferable or were there approaches you had to “unlearn”?


Teletext Cat from my first batch of teletext experiments in 2007.

Like most things, it began as experimentation. I was just some dude downloading a free teletext editor (Cebra Text, if anyone wants to look it up) and saying ‘look at me, Ma, I can make teletext pages!’

Once the novelty wore off, it took the International Teletext Art Festival for me to treat things seriously. I saw an open call on the Teletext Mailing List https://groups.yahoo.com/neo/groups/teletext/info (still in operation as of 2016) for the inaugural festival in 2012, which I contributed about a dozen experiments to. Well, I didn’t expect them to publish all of these, but there they were on teletext services across Europe!

Years before then, in the 1990s, I had letters ‘printed’ on a few different UK teletext services. I’m pretty sure I took pictures that I could post right now, but they were thrown out with the non-digital photographs in one of many house moves.

Now I think about it, that exhilaration of seeing something you made appear on television is what inspired me to become a designer, specifically a web designer/artist. Isn’t the Internet just a worldwide broadcast system, really? And the computer monitor – isn’t that just a fancy TV?

Picking up teletext design felt as though I was returning home, so to speak. I must have spent about seven or eight years as an artist looking for the right medium, even though I stared at it for at least 20 minutes a day, every day!

I believe a lot of basic design principles apply to teletext – never put green graphics on a magenta background, don’t fill the page with unwrapped text and so on. But actually, you can get away with most design decisions under the guise of ‘art’, even if it’s considered bad form by mainstream manuals of style.

It’s all down to personal taste. Many point to the ‘spidery’, blocky graphical style and cite it as old-fashioned, but I wouldn’t ever dream of censoring that, because teletext should never try to change what it is. Yeah, it’s a relic of the 70s, but that’s what makes it so great.

To quote my good friend and fellow teletext designer Carl ‘Carlos’ Attrill, teletext is the great leveller. Everyone, be they a beginner or accomplished artist, can learn the medium within an hour and create something equally as amazing.

But the biggest unlearning exercise has to be flipping your pen and ink sensibilities and acclimatising to the black background!

Is there any overlap between the royalty of historical teletext scriveners and the textmode / pixelart inheritors of their legacy today? (ie Did any of them continue doing related work for the love of it or was it just a gig to be abandoned once there was no longer a paycheck in it?)

It’s a sad thing to say, but I would assume most designers from teletext’s heyday did indeed move on to more current mediums and almost completely abandon their pixel art craft. It would, however, be interesting to see if those classic artists would consider revisiting the medium in light of its recent ‘artisan revival’ – there’s a book or two in that, certainly.

In a way, teletext was a very anonymous medium. Although their names were occasionally attached to cartoon strips or digitised doodles, artists were never celebrated in the way they perhaps should have been.

And writers would get little to no credit for their uncanny ability to space each headline evenly across 35 characters on an index page:

I’d assume those talented writers are working for news companies now. But the artists? Well, that bears further research.

I know for a fact that at least one of those artists/writers has relaunched his popular teletext column for the Internet age. Paul ‘Biffo’ Rose’s video game magazine ‘Digitiser’ was likely the most read of all features found on UK teletext, and that’s some achievement considering how many teletext services there were at that point.

Unfortunately, the iconic aesthetic is gone, but only because the people demanded it. Biffo’s old teletext characters and cartoons initially made a re-appearance on the all new Digitiser2000.com, but the public didn’t respond to them in quite the same way.

Back then, they were quirky and mould-breaking in a world of teletext restriction. But now, they are just ageing voices among millions of amateurs aping that style, perhaps without even realising they are doing so.

That sort of teletext was ephemeral. News is out of date before it’s even written about, never mind published in white (or cyan) on black.

But art lives forever.

How do you make your own teletext works? (design approaches and specific software)

My teletext editor of choice is Flair, still part of a commercial software package at time of writing. But as a free alternative, Cebra Text is excellent… if you can get it running on post-Windows XP systems, that is!

Whichever editor I use, the process is much the same. I have a Photoshop template with the dimensions of a graphic mode teletext page, and this is where the bulk of the design work is done.

But at this stage, the (admittedly fairly small) programming element of teletext design enters the process. You must take into account ‘control characters’, which indicate where in a row the graphic mode switches to text mode, or where colour change occurs. There are control characters for backgrounds, double height text and the pointilistic separated graphics mode, among others (see later in this article).

Each control character takes up a single 3*2 ’pixel’ block of graphics (as shown in the above image), which by default must remain blank (black). But there are a couple of ways to cleverly circumvent this if you know how. The easiest is to hide the codes inside thick black outlines, a technique used to great effect by Steve Horsley at Teletext Ltd. in the 1990s:

Next I import the graphic to my teletext editor and add those control characters. If it doesn’t quite fit, I go back to the Photoshop template and tweak things until it looks right.

…Or just redo the whole thing. I’ve lost count of how many pages I’ve abandoned partway through thinking ‘I’m never going to be able to fix this’. It’s a skill to know exactly when to say that!

As a kindred format of textmode artwork, teletext shares much in common with ANSI art – but is also very, very different in many important regards. Could you briefly tabulate its constraints (eg. single screens) and unique features (eg. that delicious reveal functionality) ? Given what you have seen of other textmode formats (ANSI, PETSCII, etc.), which of their extended capabilities would you bolt on to teletext, had you the authority to design the Teletext 2.0 spec? (Or would you eschew them all, feeling that it is precisely in its minimalist constraints where its appeal lies?)

A teletext page is a grid of 40w*24h spaces, each of which holding one character. Graphic mode characters are further separated into smaller 2w*3h grids, making for an overall canvas of 80w*72h ‘pixels’ per page.

If you don’t have enough room, you might have to spill over onto a subpage. The potential number of these subpages is quite large – I have personally witnessed carousels of over 100 on UK television! Bear in mind you can only view one page at a time, and have to wait at least 6 (but usually 8-12) seconds for your television to automatically move on to the next subpage. To sit and read all of those would take… a very long time indeed.

As for those unique features, the Teletext Broadcast Specification calls them ‘attributes’, so I guess that’s what they’re officially known as! Let’s briefly take a look at them…

* FLASH – Make foreground text or graphics blink constantly. Usually used in conjunction with the text LOWEST EVER PRICE or LIMITED TIME OFFER.

* BOX – Used for subtitles and in-vision news. The background is totally removed save for a black boxed area, allowing you to watch the TV broadcast while a teletext news ticker constantly updates, for example.

* DOUBLE HEIGHT – Placed text or graphics stretch to an extra row, effectively becoming twice as tall. Makes text easier to read from the other side of the room.

* HOLD GRAPHICS – The trickiest but most rewarding of teletext’s design functions. Allows you to ‘fill’ those blank control character spaces, but takes some practice.

* REVEAL – Elements of a page only appear when you hit the ‘reveal’ button on your remote. Useful for hiding secret messages to your mistress. Allegedly.

* SEPARATED GRAPHICS – Teletext’s iconic alternative graphic mode, as exhibited here:

On the whole I wouldn’t change anything about teletext. It is its own distinct medium, standing tall as a proud survivor of four whole decades of technological innovation, a bastion of simplicity and user friendliness. Adding function also adds complication, which never suited teletext.

I view PETSCII as an evolved form of teletext that never made it to the television screen, only monitors. Though it would be great to have those wonderful drawing icons of the 80s home computer character sets, teletext was ultimately a method of transmitting the written word.

Thus, making art feels like you’re doing something you were never supposed to! That’s the appeal, I think – teletext art is a relatively unexplored, and unfortunately undocumented, medium.

How did you manage to find an audience for your work after teletext went off the air? Is there a community of teletext creators?

Teletext art as a movement is a relatively new thing, so there hasn’t ever been a ready-made community for it. Earlier teletext fan webpages were populated by a wide spectrum of avid readers and tech enthusiasts, but few of them would have dabbled with teletext design on their BBC Micros back in the 80s and 90s.

Thankfully, the Internet loves specialism. Commemorative fork handles from the 1940s? There’s a website for that. Unusual methods of banana peeling? There’s a website for that… probably.

People are still very curious about how to create art from teletext – it’s something many of them never once thought about. But give them a teletext worksheet and some felt pens and it all begins to make sense!


If the digital switchover has given us anything, it has put teletext is back in the hands of the general public. Eschewed by commercial broadcasters (at least in the UK), the technology is now available for everyone to try. Some clever individuals have even made their own teletext editors: http://teletextart.co.uk/make-teletext-art

The people, I feel, are the future of teletext. They can keep it alive through the Internet and their own private teletext services.

We’re very close to creating something that will allow people to make and save teletext pages to a central database, the world’s first crowdsourced teletext superservice… or even series of services. It shall be the Internet of teletext, the teletext of the Internet!

Saturday, April 30, 2016

[youtube https://www.youtube.com/watch?v=XphjBd9UebU?feature=oembed&enablejsapi=1&origin=http://safe.txmblr.com&wmode=opaque&w=500&h=375]

I have embedded it at the bottom of the initial call for submissions, but in case you don’t see it go by again, you should know that today I spiced up the plain dry bread call for submissions with a classic loader-style annoucement of our upcoming artpack, complete with scrolly bars and music from the recent Tracker Fix competition. Hope it scratches a retro itch!

Friday, April 29, 2016

Mistigris Call For Submissions



Hey you! Yes, you! We want your art! We want you to put it into a computer, if it’s not already there. (If you need help, we’re game to give it a shot.) We want to collect it into a virtual “group show” (which we have traditionally called an “artpack”) here in cyberspace. We know it sounds like a long shot, but we’ve been doing it since the early 1990s (with a decade and a half off for good behavior in the middle.) This marks our 22nd anniversary of beginning to do it. We have returned to this activity after so long away because, simply put, art is worthwhile and making and sharing it is awesome.



Last year we got carried away, wanting to be explicitly inclusive of a thousand varieties, and instead of saying “a thousand varieties”, we named them all one by one. This year, we shall say more with less – less inspiring, less indulgent… less likely to fall unrecoverably down the valley of tl;dr. We’re not just talking visual art here (though we do synaesthetically want all flavours of that!), but any product of creative activity: literature, music and software come first to mind; conceptual art, performance art and dance are also of interest to us, though squeezing them into the computer requires some (eminently worthwhile) scheming. Our traditional wheelhouse is computer art, but in 2016, all art is computer art. When in doubt, the answer is almost certainly “yes”.



As with many creative undertakings, we have little concrete recompense to offer contributors: exposure to our audience with biographical blurbs describing your creative practice, with social media links leading back to you for viewers intrigued to learn more about your fascinating work. Select works will be profiled individually on our group blog, exploring all the other reasons your art is so amazing that viewers might not have clued into upon first exposure. Group membership is an old joke at this point, but taking part in our project does put you at the table with a number of other skilled creative practitioners (over 50 of them in last year’s collection) who may have talents you would find useful in the execution of your own projects – cross-pollenation is a thing, and it is beautiful. At this point in time (and, granted, at all previous points through our history), there is no money involved, so if that is a necessary component for your participation, then we wish you the best of luck in pursuit of that particular white whale.



In short, we want to provide an outlet to grant you an opportunity to vent unreleased or overlooked works from your portfolio or back catalogue that may be languishing in obscurity despite being generally meritorious, and give you an excuse to create something new (so as to better participate in your own manipulation) with the promise that It Will Be Seen By People Interested In Art. That is really what it boils down to. That lily cannot be further gilded, nor should it be.



The deadline for submissions for our next artpack is October 15, 2016, with the understanding that the collection will be released to the world by the end of that month. You can send submissions (and even mere questions and inquiries) to pseudo_intellectual@yahoo.com cthulu at tabnet dot ca, and if you absolutely feel you need to get up to speed with our milieu before committing one way or the other, you can find out more about what we do here at our Tumblr, at our @mistfunk Twitter feed, in our Facebook group, or by enjoying for yourself last year’s Mistigris artpack.



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Thanks for your time.

- Cthulu, Mistigris founder

Mistigris 2016: When in doubt, the answer is almost certainly “yes”.

Logo by Weird, 1998, treated with Retrospecs, 2016.



[youtube https://www.youtube.com/watch?v=XphjBd9UebU&w=480&h=360]

Monday, April 25, 2016

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text-mode:



From Granny’s Garden, a C64-game from 1987.



Aha, I submitted these screenshots to Mobygames, and now here they are!

Tuesday, April 19, 2016

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Not long after Mistigris’ first big slumber around the turn of the century, I wrote my friend Suzie (hi, Suzie! You are, er, totally not reading this blog) about incidents through my adolescence growing up in Vancouver where my story intertwined with those of 604-local Neuromancer author (and cyberspace visionary) William Gibson (… a correspondence I really ought to reproduce here someday, as somewhat relevant to computer art in the 604. But I digress.) The e-mail client glitched up and, brain fresh with the aftershock of a well written e-mail that failed to launch, I re-wrote the whole thing from memory – beat for beat, fact for fact, joke for joke… it would have been impossible to reproduce the message exactly, but in terms of semantic content the second draft was congruent to the first, and both being written in my voice, the apple was only ever going to fall so far from the tree. Unbeknownst to me, the first e-mail sent, so Suzie wrote back reporting how she got to enjoy the peculiar experience of reading the same thing, twice, two different ways. In short, given identical tasks in the same contexts, we may reasonably conclude that a given brain will approach them identically.



This must be why the only work of textmode art from our MIST1015 collection to be featured in the Sixteen Colours ANSI of the Day back on November 22nd… was just featured again on April 16th, this time under the texty auspices of Blocktronics. The same brain surveyed the same pack as before and the one work that jumped out at the same pair of eyes was, unsurprisingly, the same piece as before.

Just as well! It’s an exceptional piece, it warrants celebration outside of the scrum kudos of the previous post, and due to ongoing disruptions with 16 Colours, this time it’s touted before fans of Blocktronics – the most sophisticated textmode art enthusiasts on the planet!



There were other textmode pieces in that collection deserving of some spotlight (especially the videos – they rightfully touted Whazzit’s “Dead Man’s Pants”, but that was only one of three!), but I can’t argue that this one’s appeal is very immediate and obvious. I enjoy every part of it – the green seaweed on top, the floppy disks in the “total” font, the groovy textures in the “DOS”, the shaded IBM PC typeface for “collection”… nothing is more iconic of MS-DOS gaming than a cacodaemon from Doom (neatly cropped from the front cover of the “Manual of the Planes” AD&D sourcebook), the crunching of the cartoonish TDC letters is apt, “release” is radically written… and I don’t even mind that the purple swirlies at the bottom are just the green ones of the top, inverted.


The AOTD authorities adopted a canonical position of bafflement as to what “the Total DOS Collection” might be, but if I had to speculate, I’d imagine that it hearkens to the roots of the underground computer art scene (and the demoscene before it) and would be some kind of encyclopediac platform-complete compilation for purposes of “curation and preservation”.



People have all kinds of reasons for wanting to maintain their privacy, and so I don’t have that much more to tell you about the celebrated artist VileR here – but here’s what I’ve been able to glean: He’s the only computer artist I’ve been able to lure out of the background through my long association documenting games of the gloriously obscure over at MobyGames, the video & computer game database founded by onetime Hornet archive FTP maintainer (and notorious artscene antagonist – keep your warez-scene-tainted ANSI art away from our totally-not-directly-descended-from-game-cracking demoscene works, it’s attracting heat from the feds!) Trixter… and the two of them have worked together as part of a team, most notably on the latest of the retro-demos written for the original IBM PC (with PC Speaker sound and CGA graphics card), the gob-smacking 8088 MPH.



[youtube https://www.youtube.com/watch?v=yHXx3orN35Y&w=560&h=315]



He maintains a fascinating blog of the same name where he explains tricks and and tips pursues mysteries of ancient lore pertaining to early home computers, including his recent Ultimate Oldschool PC Font Pack project (as billed). Also he has some textmode works waiting in the eaves using the Macrocom “ANSI from hell” technique (including another amazing cacodaemon) which will someday blow you all away … once they are made public.

In the meantime, we wait. Impatiently.

(Speaking of waiting impatiently, stay tuned for the annoucement of our call for submissions for MISt1016! This… is only the announcement of the announcement.)

Wednesday, April 13, 2016

dashsharon:



In animation



Watercolour and watercolour pencil on watercolour paper