Wednesday, March 4, 2026
MIST0226/LITTLEBITSPACE-JOUER_LE_ROLE
Mistigram: this #PETSCII illustration, "Jouer le rĂ´le" (play the role), is unmistakably from the desk of @littlebitspace, featuring a skeletal marionette dangling at rest between two artist's mannequins. It was included in the new unthemed MIST0226 artpack collection.
Monday, December 1, 2025
ADVENT24/01_DEC24
Mistigram: last year's ADVENT24 #ANSIart #AdventCalendar kicked off on Dec 1st with this incredible macabre @littlebitspace illustration of #UncleSam hyping up the crowd's patriotic involvement in festive seasonal cheer.
Friday, November 21, 2025
MIST1025/LITTLEBITSPACE-DANSE_MACABRE
Mistigram: Bystanders observing this gnarly #sk8r dude might be moved to remark: siiiick! No: in fact, he is completely deceased! But not even death can keep a wicked shredder down. This monochrome #ANSIart #skeleton, titled #DanseMacabre, is the handiwork of @littlebitspace, and was included in last month's spooky MIST1025 artpack collection.Wednesday, October 1, 2025
MIST1024/LITTLEBITSPACE-VITRUVIAN_MAN
Mistigram: #LeonardoDaVinci used his #VitruvianMan design to model ideal human proportions, but @littlebitspace found there was still one small area for improvement, and stripped the obfuscating flesh from those big, beautiful bones in this #teletext adaptation, included in last year's spooky MIST1024 artpack collection.
Sunday, December 8, 2024
ADVENT23/08_DEC23
Mistigram: this newschool #ASCIIart screen of a trio of skeletons navigating the darkest time of year together was drawn by @littlebitspace for last year's ADVENT23 #AdventCalendar.
Wednesday, November 6, 2024
MIST1024/ATONALOSPREY-LET_THEM_EAT_CAKE
Mistigram: there are certainly offputting political overtones to world events this evening, so this just might be the perfect image to pair them with, wallowing in distinct offputting political overtones of its own! This grim #teletext portrait of the #skeleton of #MarieAntoinette (whose head appeared to have been reunited with its torso at some point over the past 231 years) was drawn by @AtonalOsprey and included in the spooky new MIST1024 artpack collection.
Tuesday, November 7, 2023
MIST1023/LITTLEBITSPACE-VEILED_WOODS
Mistigram: This monochrome screen, titled "Veiled Woods", was drawn by @littlebitspace for the #teletext compo at the recent @flashparty.ar demoparty, where it won third place. It was also included in the spooky new MIST1023 artpack collection.
Friday, November 3, 2023
MIST1023/VERMILEONHART-PARK_BENCH
Mistigram: nothing to be scared of, just enjoying the cool night air with my flesh off. Just taking a rest, can't seem to catch my breath without lungs in. (Wonder what's bringing all the flies out tonight?) This #ASCIIart screen is the handiwork of @vermileonhart and was included in the spooky new MIST1023 artpack collection.
Wednesday, November 2, 2016
While the version of the art included in our recent MIST1016 artpack was a static image, we all agreed that this was an optimal presentation for Ed “Starstew” Statsny’s Pixkeletal … somewhat akin to how it might be cranked out of a tractor feed dot matrix printer. I remembered how “back in the day” the old graphics viewing program CSHOW would present images that way, after performing some very processor-intensive calculations, no doubt! But CSHOW is unhappy performing in DOSBox today, and I had to go through a lot of MS-DOS graphics applications before I found one that could deliver the effect – that of underpowered limping – that I was searching for. Art isn’t always supposed to be easy! Even computer art. (ESPECIALLY computer art!)
Instagram photo by Cthulu • Nov 2, 2016 at 1:45pm UTC
Prints of the design (and shirts bearing the image) are available for sale; we’ll be serving you up a menu of goods for sale by Mistigris artists when holiday season is a bit closer upon us. But for now – it’s still Hallowe'en, at least for one more day!
Instagram photo by Cthulu • Nov 2, 2016 at 1:45pm UTC
Thursday, November 19, 2015
“Dead Man’s Pants” – the most intense of all our pack’s grim Hallowe'en contents… yet of eternal appeal all year ‘round! I’ve performed it hundreds of times for a decade, first arranged on the occasion of Vancouver’s first ZombieWalk, but even after all that time here was a new approach! A breakout hit from MIST1015, having been enjoyed more times than the artpack itself has – here it receives a much-warranted behind-the-scenes “making-of” interview (or… would “postmortem” be too obvious?) conducted in an impromptu fashion as soon as it was submitted:
Sept 5:
Whazzit> I have finished my submission for the Mist pack, I think.
Cthulu> So in advance, very rigorous!
WZ> You might remember, about 6 months ago I said I had an idea that felt more Mist than Blocktronics.
[shares video]
CT> holy swamoli, this is pretty incredible
CT> I can see why you needed to make sure I had some time and was sitting down before you unleashed that on me
WZ> Does it work?
CT> I only wish I could have provided you a better quality recording!
WZ> Haha that one was quite good quality, compared to the live ones I found
CT> oh yes, I have a long career of only being caught on tape doing my very worst performances
WZ> I would have asked, but, well, I wanted it to be a surprise. Also, I had no idea if I could pull it off.
CT> also I’m wondering if I could interest you in the album cut of my band performing the song, I have no idea how it would effect the synchronization
WZ> It’s synced quite specifically to this version of the song, besides which I like the simplicity of you playing alone on the accordion. (It means I didn’t need to draw a whole undead band ;)
CT> I’m curious what was the source of that audio track?
WZ> Um, that Louw down interview you did
CT> oh gee whiz, just about exactly one year ago!
WZ> I grabbed the video from youtube, then cut the song out, then trimmed the sound
CT> I always felt a bit dubious about the value of having conducted that interview, but at last it has been vindicated as well worthwhile!
WZ> It was a good quality recording, anyway ;)
CT> that’s an amazing tribute, I’m curious at a few technical aspects of it. you know what, hold on, I haven’t even finished watching it.
I had to restart and pull my girlfriend over to explain that I wasn’t just vainly listening to a recording of myself. It’s amazing on several levels. it kind of deserves to be entered into the textmode demo competition 8)
WZ> Yeah, looking at the rules, I don’t think there’s a category for this in the demo competitions.
CT> duh, wild compo! if I won it in crash '97 by fighting people with foam boffers, this has a much more legitimate place. Also, hats off – there are many incorrect ways of drawing an accordion and you managed to duck all of them.
WZ> hah that was one of the easier parts :D I just copied yours from that video.
CT> reference! it helps. artists be like, “sure I know how an accordion works”… then they draw something that could never play, hands strapped into immobility. damn, this is going to be hard for me to avoid spreading all around immediately, but it will just act as incentive to expedite the pack’s release.
WZ> I admit I have no idea what the left hand does… but I decided that wasn’t particularly important to the animation as a whole.
CT> the very attempt to render the instrument at that resolution is audacious. well whatever else ends up in the pack now, I can rest secure that we have one historic first for the books!
WZ> It *may* be the first accordion in ansi. I’m not sure. I imagine there are a number of firsts here :D
CT> currently searching for instances of the string “accordion” in 16c… hmm, three returns, one from last year’s mist pack, and two more from older mist file separators 8) if it is drawn anywhere, it is not described by its name.
WZ> It certainly hasn’t been the most popular instrument for ansification… I think we’d struggle to find a piano in ansi, for that matter.
CT> Hey, you could be on the vanguard of a sea change! drawing a skeleton and an accordion individually are tremendous feats, together it seems almost insurmountable! did you draw one and then draw the other around it, or draw them separately and superimpose them? there are just so many fiddly little fine details
WZ> Well, the skeleton came first - you’ll see the same rough picture a lot before he actually picks it up and plays it. I just took the picture I had, cut out the chest and added an accordion.
CT> but of course bringing them together after being drawn separately would present problems of keeping a consistent scale
heh, so does this mean that somewhere you have five animation cells of accordions in different positions floating in space? (thoughts for video material if I ever make good on my threat to do an accordion cover of Skaven’s Catch That Goblin!)
WZ> hah, 12 and that’s without the head movement
CT> plus the obligatory “accordion dropped slack in shock” pose
WZ> resignation, really At least, that’s what I was aiming for. “Damn it, it’s back. And now I need to look at the jeans? Gah. Stupid afterlife.”
CT> I want to show the video to the author of the song’s words, but he isn’t even online and no part of it will make any goddamn sense to him
WZ> Hah, yeah I just used the title as inspiration rather than the lyrics, mostly.
CT> My partner is like, “he put the pants on and now he’s happy, look how he’s smiling!”
I’m all, “he has no choice, he doesn’t have any lips. that’s not a smile, it’s a rictus!”
WZ> Hah, I actually made the decision early to allow him some movement for expression. You’ll see his eyebrows move in the first major scene.
CT> Despite the fact that I’m going on at some length about it, basically I’m speechless. I’m blown away. Did it change my life? Quite possibly. I think this will really open the doors of possibilities for others to follow the trail you’ve blazed.
WZ> Well, thank you. The whole thing was inspired by the song, really - when I heard it I immediately imagined a skeleton playing the accordion.
CT> see, everyone always imagines the skeleton playing xylophone, but that’s the unimaginative way out
WZ> I imagined it as a picture to begin with, but the idea of a video didn’t take too long to coalesce.
CT> but the work!
WZ> Hah! Yeah, it took a while. It was an exploration.. I began with a “can I do this?” attitude, then moved to “I have to finish this!” Make a picture, save it, tweak it, save it, etc… I really do not know anything about animation, except for what I puzzled out while doing this.. The whole thing was one big problem-solving exercise, really.
CT> I must know, did you just export your ANSI screen cells as static pngs and string them together in conventional animation software? It’s ansi animation but it’s not ansimation, y'know?
WZ> right And yes I made each frame according to whatever criteria I had, then put them together to figure out the timing of the sync
There are somewhere in the vicinity of 1200 frames in total. I went with 10 frames a second… easier to calculate.
CT> how many distinct different screens are shown?
WZ> I’m not sure exactly, but I’d hazard to guess about 800 unique ANSIs.
CT> egad! so incredibly labour intensive. I would never recommend anyone make an animation without tool assistance to fill in between keyframes, but the end result sure is impressive!
WZ> Obviously I wasn’t starting from scratch on most of them.
CT> you see, that’s why the Raimis would have filmed this using practical effects
WZ> hmm. Difficult. That would require a much larger budget.
CT> How long start to finish did you spend working on it? start of project : end of project or estimated hours logged?
WZ> oh, I wouldn’t know. I started pretty much as soon as I asked you about where to find the song/video months back.. in April? May?
CT> aha, that’s actually relatively quick
WZ> As for hours, I really don’t know. Maybe 100, but it’s hard to say. I tended to draw, get bored and take a break, come back for an hour….
CT> I was pretty floored that it shrunk down to only 15 megs, considering what a big chunk of that must just be the audio
WZ> The audio mp3 is 3.4 megs
CT> it all seems impossibly inefficient by artpack file size standards
then again, when we stacked the bells of yule music disk re-release with remasters in mp3, I think we bloated it from 1.5 megs to 300 8)
WZ> Times have changed ;D We can download 300 megs in 2 minutes now
CT> ok, I almost certainly have more questions but my partner is kindly suggesting I wrap it up as I have a long day tomorrow playing accordion in a recording studio for use in a video game (at last, living the dream!) in conclusion: wow!
WZ> Good luck tomorrow then!
CT> a perfect closing note for two old farts celebrating an extinct culture!
WZ> Oh let’s wait another 30 years before we accept that.
(The crazy thing is… this isn’t even the only ANSI animation he shared in MIST1015 – he also devised overlapping sprites for Kirkman’s tool-assisted parallax-scrolling mermaid tech demo “Under the Sea”. But that’ll have to get a post of its own – or you can enjoy Kirkman’s own notes on it!)
Saturday, October 31, 2015
Hallowe'en is here again and we are dressed up as … ourselves, 20 years ago. (Are any costumes possibly scarier than our own adolescences?) I know that trends and fashions are supposed to go in 20-year cycles – is 2015 the new 1995? (Microsoft probably hopes so.)
But I digress. You can find our new, 21st anniversary artpack MIST1015.ZIP at our new website at mistigris.org, or download it wholesale at bit.ly/mist1015, or view and hear (much of) it through your web browser at pc.textmod.es/pack/mist1015.
It’s a massive undertaking, containing over 100 files submitted by over 50 artists (including over an hour and a half of music!), representing works created from the late ‘80s to … late last night.
There’s no official theme (if “computer art” is a theme in 2015, it’s one so broad as to be unuseful), but due to the timing of our release, it naturally happened that a certain quantity of spooky, Hallowe'eny art accumulated in our incoming directory. We actually debated just releasing it as a separate Hallowe'en pack, but twice as many packs == twice as much administrative work, so to avoid killing our senior staff (what would be a more fitting Devil’s Night twist?) we opted to lump it all in as a sub-theme within the greater pack.
There’s lots to enjoy here – and even tomorrow, when the Christmas decorations come out, there will still be lots of non-Hallowe'eny material in there for you to continue enjoying. (And how does that joke go? “Why do programmers confuse Halloween and Christmas? Because 25 DEC == 31 OCT!”)
But in the meantime… Boo!
..Posted works: witchy animated .GIF by Janos Horak, Shift JIS by Kalcha, Amiga pixelart by $too, ANSI spider by Vordreque, ballerina spider by Theresa Oborn, Skullflower by Phatal, Zombies, Run! ANSI by Happyfish, DJ of the Dead by Vordreque, ASCII by ldb.
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BONUS: appearing in the artpack, though not with this track – electronic music master Ill-Esha has made a sinister electro rearrangement of Danny Elfman’s thme music to Beetlejuice, which you can enjoy at http://subdotmission.com/sub-freebies

